DocumentCode
2957153
Title
Crashing in cyberspace-evaluating structural behaviour of car bodies in a virtual environment
Author
Schulz, M. ; Ertl, Th. ; Reuding, Th.
Author_Institution
Comput. Graphics Group, Nurnberg Univ., Erlangen, Germany
fYear
1998
fDate
18-18 1998
Firstpage
160
Lastpage
166
Abstract
The use of virtual prototypes generated from engineering simulations can be crucial to the efficient development of innovative products. Performance predictions and functional evaluations of a design are possible long before results of real prototype tests are available. With the rise in model complexity, data quantity, computing performance and accuracy, we increasingly fined ourselves lacking the tools, methods and metaphors to deal with the information that is being generated. We present new results of on-going research at the University of Erlangen and BMW in the development of a virtual environment for car-body engineering applications as illustrated by examples from acoustics, vibration and impact dynamics.
Keywords
automobile industry; engineering graphics; finite element analysis; mechanical engineering computing; user interfaces; virtual reality; BMW; University of Erlangen; acoustics; car body structural behaviour; computing performance; cyberspace; data quantity; engineering simulations; impact dynamics; innovative product development; model complexity; performance predictions; vibration; virtual environment; Acoustic applications; Acoustical engineering; Aerodynamics; Computational modeling; Computer simulation; Design engineering; Prototypes; Vehicle crash testing; Vehicle dynamics; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Annual International Symposium, 1998. Proceedings., IEEE 1998
Conference_Location
Atlanta, GA, USA
Print_ISBN
0-8186-8362-7
Type
conf
DOI
10.1109/VRAIS.1998.658485
Filename
658485
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