• DocumentCode
    2957153
  • Title

    Crashing in cyberspace-evaluating structural behaviour of car bodies in a virtual environment

  • Author

    Schulz, M. ; Ertl, Th. ; Reuding, Th.

  • Author_Institution
    Comput. Graphics Group, Nurnberg Univ., Erlangen, Germany
  • fYear
    1998
  • fDate
    18-18 1998
  • Firstpage
    160
  • Lastpage
    166
  • Abstract
    The use of virtual prototypes generated from engineering simulations can be crucial to the efficient development of innovative products. Performance predictions and functional evaluations of a design are possible long before results of real prototype tests are available. With the rise in model complexity, data quantity, computing performance and accuracy, we increasingly fined ourselves lacking the tools, methods and metaphors to deal with the information that is being generated. We present new results of on-going research at the University of Erlangen and BMW in the development of a virtual environment for car-body engineering applications as illustrated by examples from acoustics, vibration and impact dynamics.
  • Keywords
    automobile industry; engineering graphics; finite element analysis; mechanical engineering computing; user interfaces; virtual reality; BMW; University of Erlangen; acoustics; car body structural behaviour; computing performance; cyberspace; data quantity; engineering simulations; impact dynamics; innovative product development; model complexity; performance predictions; vibration; virtual environment; Acoustic applications; Acoustical engineering; Aerodynamics; Computational modeling; Computer simulation; Design engineering; Prototypes; Vehicle crash testing; Vehicle dynamics; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Annual International Symposium, 1998. Proceedings., IEEE 1998
  • Conference_Location
    Atlanta, GA, USA
  • Print_ISBN
    0-8186-8362-7
  • Type

    conf

  • DOI
    10.1109/VRAIS.1998.658485
  • Filename
    658485