DocumentCode
2959056
Title
Comprehension with[in] virtual environment visualisations
Author
Knight, Claire ; Munro, Malcolm
Author_Institution
Dept. of Comput. Sci., Durham Univ., UK
fYear
1999
fDate
1999
Firstpage
4
Lastpage
11
Abstract
For many years, basic visualisation based around simple boxes and lines, has been done in an attempt to be able to ease some of the cognitive overload caused by program comprehension. The problems with such visualisations is that they can very easily become incomprehensible by trying to force large amounts of information into a small space, relying solely on two dimensions for the representations. Three-dimensional visualisations are one approach that is being considered to combat these problems, although there are also many different issues that must be considered for these sorts of visualisations. Especially when those visualisations are of intangible software systems. A solution is to use virtual environments as a base for these three-dimensional visualisations, which allows a sense of context to be maintained and also promotes collaboration between the people trying to comprehend the code
Keywords
program visualisation; reverse engineering; virtual reality; cognitive overload; intangible software systems; program comprehension; three dimensional visualisations; three-dimensional visualisations; virtual environment visualisations; Art; Cognitive science; Collaboration; Computer science; Programming profession; Read only memory; Software maintenance; Virtual environment; Visualization; Weapons;
fLanguage
English
Publisher
ieee
Conference_Titel
Program Comprehension, 1999. Proceedings. Seventh International Workshop on
Conference_Location
Pittsburgh, PA
ISSN
1092-8138
Print_ISBN
0-7695-0180-x
Type
conf
DOI
10.1109/WPC.1999.777733
Filename
777733
Link To Document