Title :
Extracting human players’ Shogi game strategies from game records using growing SOM
Author :
Esaki, Tomohito ; Hashiyama, Tomonori
Author_Institution :
Univ. of Electro-Commun., Chofu
Abstract :
Shogi game is similar to Chess and very popular in Japan. Computer Shogi programs are still in developing to defeat the professional human players. One of the main problems exists in estimating the circumstances of the game phases. It is said that there are three phases in the Shogi game, so called, opening, middle and endgame phase. The appropriate strategy to be selected differs depending on the proceeding phase. The professional human players classify states of the game phases properly. In this paper, we have carried out some experiments to extract human playerspsila strategies on Shogi game from game records using growing SOM. The results show the promising feature of the proposed method.
Keywords :
computer games; feature extraction; learning (artificial intelligence); computer Shogi programs; game phases; game records; human player Shogi game strategies; professional human players; Data mining; Gold; Humans; Information systems; Microcomputers; Phase estimation; Self organizing feature maps; Silver;
Conference_Titel :
Neural Networks, 2008. IJCNN 2008. (IEEE World Congress on Computational Intelligence). IEEE International Joint Conference on
Conference_Location :
Hong Kong
Print_ISBN :
978-1-4244-1820-6
Electronic_ISBN :
1098-7576
DOI :
10.1109/IJCNN.2008.4634098