DocumentCode
2959245
Title
Extracting human players’ Shogi game strategies from game records using growing SOM
Author
Esaki, Tomohito ; Hashiyama, Tomonori
Author_Institution
Univ. of Electro-Commun., Chofu
fYear
2008
fDate
1-8 June 2008
Firstpage
2176
Lastpage
2181
Abstract
Shogi game is similar to Chess and very popular in Japan. Computer Shogi programs are still in developing to defeat the professional human players. One of the main problems exists in estimating the circumstances of the game phases. It is said that there are three phases in the Shogi game, so called, opening, middle and endgame phase. The appropriate strategy to be selected differs depending on the proceeding phase. The professional human players classify states of the game phases properly. In this paper, we have carried out some experiments to extract human playerspsila strategies on Shogi game from game records using growing SOM. The results show the promising feature of the proposed method.
Keywords
computer games; feature extraction; learning (artificial intelligence); computer Shogi programs; game phases; game records; human player Shogi game strategies; professional human players; Data mining; Gold; Humans; Information systems; Microcomputers; Phase estimation; Self organizing feature maps; Silver;
fLanguage
English
Publisher
ieee
Conference_Titel
Neural Networks, 2008. IJCNN 2008. (IEEE World Congress on Computational Intelligence). IEEE International Joint Conference on
Conference_Location
Hong Kong
ISSN
1098-7576
Print_ISBN
978-1-4244-1820-6
Electronic_ISBN
1098-7576
Type
conf
DOI
10.1109/IJCNN.2008.4634098
Filename
4634098
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