• DocumentCode
    2959245
  • Title

    Extracting human players’ Shogi game strategies from game records using growing SOM

  • Author

    Esaki, Tomohito ; Hashiyama, Tomonori

  • Author_Institution
    Univ. of Electro-Commun., Chofu
  • fYear
    2008
  • fDate
    1-8 June 2008
  • Firstpage
    2176
  • Lastpage
    2181
  • Abstract
    Shogi game is similar to Chess and very popular in Japan. Computer Shogi programs are still in developing to defeat the professional human players. One of the main problems exists in estimating the circumstances of the game phases. It is said that there are three phases in the Shogi game, so called, opening, middle and endgame phase. The appropriate strategy to be selected differs depending on the proceeding phase. The professional human players classify states of the game phases properly. In this paper, we have carried out some experiments to extract human playerspsila strategies on Shogi game from game records using growing SOM. The results show the promising feature of the proposed method.
  • Keywords
    computer games; feature extraction; learning (artificial intelligence); computer Shogi programs; game phases; game records; human player Shogi game strategies; professional human players; Data mining; Gold; Humans; Information systems; Microcomputers; Phase estimation; Self organizing feature maps; Silver;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Neural Networks, 2008. IJCNN 2008. (IEEE World Congress on Computational Intelligence). IEEE International Joint Conference on
  • Conference_Location
    Hong Kong
  • ISSN
    1098-7576
  • Print_ISBN
    978-1-4244-1820-6
  • Electronic_ISBN
    1098-7576
  • Type

    conf

  • DOI
    10.1109/IJCNN.2008.4634098
  • Filename
    4634098