• DocumentCode
    2959764
  • Title

    GPU-based Ocean Rendering

  • Author

    Chiu, Yung-Feng ; Chang, Chun-Fa

  • Author_Institution
    Nat. Tsing Hua Univ., Hsinchu
  • fYear
    2006
  • fDate
    9-12 July 2006
  • Firstpage
    2125
  • Lastpage
    2128
  • Abstract
    We present efficient algorithms for real-time rendering of ocean using the newest features of programmable graphics processors (GPU). It differs from previous works in three aspects: adaptive GPU-based ocean surface tessellation, sophisticated optical effects for shallow water, and spray dynamics for oscillating waves. Our tessellation scheme not only offers easier level-of-detail (LOD) control but also avoids the loading of vertex attributes from CPU to GPU at each frame. The object-space wave sampling approach allows us to produce sophisticated optical effects for shallow water and implement a state-preserving particle system for simulating spray motions interactively
  • Keywords
    coprocessors; ocean waves; rendering (computer graphics); seawater; underwater optics; LOD control; adaptive GPU; level-of-detail; object-space wave sampling; ocean surface tessellation; programmable graphics processor unit; real-time ocean rendering; shallow water; sophisticated optical effect; spray dynamics; spray motion; vertex attribute; wave oscillation; Animation; Computational modeling; Ocean waves; Optical refraction; Optical surface waves; Rendering (computer graphics); Sampling methods; Sea surface; Spraying; Surface waves;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo, 2006 IEEE International Conference on
  • Conference_Location
    Toronto, Ont.
  • Print_ISBN
    1-4244-0366-7
  • Electronic_ISBN
    1-4244-0367-7
  • Type

    conf

  • DOI
    10.1109/ICME.2006.262655
  • Filename
    4037052