DocumentCode
2961209
Title
Proceedings Computer Graphics International
fYear
1999
fDate
7-11 June 1999
Abstract
The following topics were covered: computer graphics; human animation models; image data; volume sampling; solid models; evolutionary optimization; field interpolated texture mapping; implicit surfaces; visualization; virtual reality; ancient architecture; behavior-friendly graphics; time warping; object reconstruction; motion fields; occlusion culling; depth representation; stereoscopic display; hierarchical data structure; real-time terrain visualization; interactive software environment; landscape visualization; remote sensing data; pattern generation; hashing strategy; homotopy modeling
Keywords
computational geometry; computer graphics; data visualisation; virtual reality; ancient architecture; behavior-friendly graphics; depth representation; evolutionary optimization; field interpolated texture mapping; hashing strategy; hierarchical data structure; homotopy modeling; human animation models; image data; implicit surfaces; interactive software environment; landscape visualization; motion fields; object reconstruction; occlusion culling; pattern generation; real-time terrain visualization; remote sensing data; solid models; stereoscopic display; time warping; virtual reality; visualization; volume sampling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1999. Proceedings
Conference_Location
Canmore, Alta., Canada
Print_ISBN
0-7695-0185-0
Type
conf
DOI
10.1109/CGI.1999.777886
Filename
777886
Link To Document