DocumentCode
2961467
Title
Behavior-friendly graphics
Author
Russell, Kenneth B. ; Blumberg, Bruce M.
Author_Institution
Media Lab., MIT, Cambridge, MA, USA
fYear
1999
fDate
1999
Firstpage
44
Abstract
Interactive autonomous and directable characters require certain architectural support such as a motor system which moves the character based on decisions made by the behavior system. While previous work has focused on these higher-level systems, we focus on the infrastructure provided by the graphics system. We describe how a graphics system designed with synthetic characters in mind can be behavior friendly, simplifying motor and behavior system construction and making new characters easier to create. The system described in this paper was the underlying support for “Swamped!”, an interactive 3D cartoon demonstrated in the Enhanced Realities section of SIGGRAPH 98. We describe how our design and implementation allowed us to achieve real-time performance in this Java application
Keywords
computer animation; interactive systems; real-time systems; Java application; Swamped!; animation; architectural support; behavior-friendly graphics; directable characters; enhanced realities; infrastructure; interactive 3D cartoon; interactive autonomous characters; motor system; real-time performance; synthetic characters; Animation;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1999. Proceedings
Conference_Location
Canmore, Alta.
Print_ISBN
0-7695-0185-0
Type
conf
DOI
10.1109/CGI.1999.777903
Filename
777903
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