• DocumentCode
    2961965
  • Title

    Development and Evaluation of Peer Feedback in the English Quiz Game Design in Social Network

  • Author

    Hwang, Jan-Pan ; Wu, Ting-Ting ; Huang, Yong-Ming ; Huang, Yueh-Min

  • Author_Institution
    Dept. of Eng. Sci., Nat. Chung Kung Univ., Tainan, Taiwan
  • fYear
    2012
  • fDate
    4-6 July 2012
  • Firstpage
    235
  • Lastpage
    239
  • Abstract
    In this study, we developed a game-based learning system on a social network platform to instruct customs and cultures in the English speaking countries in order to investigate the increase of learning willingness and motivation by using the digital game-based learning(DBGL) model. To determine the learning behaviors and results of the learning design which combines game-based and social network theories, this study involved students from an elementary school to implement a multi-player, real-time quiz game, known as \´Challenger\´, on the Facebook platform. As players, the learners can "Call Out" for help or assistance; however, online friends hold the decision of "Replying" or "Not to Reply" the players\´ "Call Outs". This mechanism is so called "Peer Feedback". Results of this study showed that the DGBL incorporated into a social network website is a feasible and sound model for teaching. By the model, English learning will become more interesting which makes students more enjoyable in learning auxiliary materials after school if they cannot fully comprehend the course in the classroom. By the outcome, we found peer influence seems not only motivates learner\´s participation in the game but also catalyze learning effectiveness.
  • Keywords
    computer aided instruction; computer games; educational administrative data processing; educational institutions; humanities; real-time systems; social networking (online); teaching; Challenger; DBGL model; English learning; English quiz game design; English speaking countries; Facebook platform; Web site; digital game-based learning model; elementary school; learning behavior determination; learning design; learning effectiveness; learning motivation; learning willingness; multiplayer real-time quiz game; peer feedback evaluation development; social network platform; teaching model; Educational institutions; Facebook; Games; Oceans; Servers; Digital Game-Based Learning; Facebook; Flow Theory; Peer Feedback; Social Network;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference on
  • Conference_Location
    Rome
  • Print_ISBN
    978-1-4673-1642-2
  • Type

    conf

  • DOI
    10.1109/ICALT.2012.136
  • Filename
    6268084