DocumentCode
2962349
Title
Near-optimal adaptive polygonization
Author
Seibold, Wolfgang ; Joy, Kenneth I.
Author_Institution
Dept. of Comput. Sci., California Univ., Davis, CA, USA
fYear
1999
fDate
1999
Firstpage
206
Lastpage
213
Abstract
Consider a triangulation of the xy plane, and a general surface z=f(x, y). The points of the triangle, when lifted to the surface, form a linear spline approximation to the surface. We are interested in the error between the surface and the linear approximant. In fact, we are interested in building triangulations in the plane such that the induced linear approximant is near-optimal with respect to a given error. We describe a new method, which iteratively adds points to a “Delaunay-like” triangulation of the plane. We locally approximate f by a quadratic surface and utilize this surface to establish an edge-flipping criterion for a convex quadrilateral that enables us to minimize the error between the surface and the triangulation
Keywords
computational geometry; mesh generation; Delaunay triangulation; Delaunay-like triangulation; Taylor polynomial; convex quadrilateral; edge-flipping; error; linear approximant; linear spline approximation; near-optimal adaptive polygonization; near-optimal polygon meshes; quadratic functions; triangulation; xy plane; Computational geometry;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1999. Proceedings
Conference_Location
Canmore, Alta.
Print_ISBN
0-7695-0185-0
Type
conf
DOI
10.1109/CGI.1999.777956
Filename
777956
Link To Document