• DocumentCode
    2962349
  • Title

    Near-optimal adaptive polygonization

  • Author

    Seibold, Wolfgang ; Joy, Kenneth I.

  • Author_Institution
    Dept. of Comput. Sci., California Univ., Davis, CA, USA
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    206
  • Lastpage
    213
  • Abstract
    Consider a triangulation of the xy plane, and a general surface z=f(x, y). The points of the triangle, when lifted to the surface, form a linear spline approximation to the surface. We are interested in the error between the surface and the linear approximant. In fact, we are interested in building triangulations in the plane such that the induced linear approximant is near-optimal with respect to a given error. We describe a new method, which iteratively adds points to a “Delaunay-like” triangulation of the plane. We locally approximate f by a quadratic surface and utilize this surface to establish an edge-flipping criterion for a convex quadrilateral that enables us to minimize the error between the surface and the triangulation
  • Keywords
    computational geometry; mesh generation; Delaunay triangulation; Delaunay-like triangulation; Taylor polynomial; convex quadrilateral; edge-flipping; error; linear approximant; linear spline approximation; near-optimal adaptive polygonization; near-optimal polygon meshes; quadratic functions; triangulation; xy plane; Computational geometry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 1999. Proceedings
  • Conference_Location
    Canmore, Alta.
  • Print_ISBN
    0-7695-0185-0
  • Type

    conf

  • DOI
    10.1109/CGI.1999.777956
  • Filename
    777956