• DocumentCode
    2962358
  • Title

    Exploring Children Preferences regarding Tangible and Graphical Tools for Introductory Programming: Evaluating the PROTEAS Kit

  • Author

    Sapounidis, Theodosios ; Demetriadis, Stavros

  • Author_Institution
    Dept. of Inf., Aristotle Univ. of Thessaloniki, Thessaloniki, Greece
  • fYear
    2012
  • fDate
    4-6 July 2012
  • Firstpage
    316
  • Lastpage
    320
  • Abstract
    This paper investigates children preferences regarding tangible and graphical tools for introductory programming. The study makes use of the PROTEAS (PROgramming TangiblE Activity System) kit, an ensemble including one graphical and two tangible programming tools. The kit was designed to operate as a user friendly introductory programming tool even for children of pre-school age. Using the tangible programming tool of PROTEAS children can develop their code by arranging real cube-shaped blocks that represent simple programming commands. Alternatively they may create programs by dragging programming commands with mouse in an isomorphic graphical computer environment. In our study, 27 children (7-8 years old) used both tangible and graphical tools to program the actions of a LEGO robot. Using questionnaires we evaluated children´s first sight preference, enjoyment and easiness in the use of the two interfaces. Moreover, we measured children´s preference in relation to the type of activity, team or stand alone play. The results showed that the tangible subsystem was selected for team play was easier to be used and simultaneously more enjoyable than the graphical one.
  • Keywords
    computer aided instruction; computer science education; graphical user interfaces; human computer interaction; programming; robots; LEGO robot; PROTEAS kit evaluation; children preferences; code development; cube-shaped block arrangement; graphical programming tool; isomorphic graphical computer environment; mouse; preschool children; program creation; programming commands; programming tangible activity system kit; stand-alone play activity; tangible programming tool; team play activity; user friendly introductory programming tool; Computer languages; Computers; Educational institutions; Programming profession; Robots; User interfaces; Education; Graphical programming; Programming System; Tangible programming;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference on
  • Conference_Location
    Rome
  • Print_ISBN
    978-1-4673-1642-2
  • Type

    conf

  • DOI
    10.1109/ICALT.2012.48
  • Filename
    6268106