• DocumentCode
    2962360
  • Title

    Using the implicit surface paradigm for smooth animation of triangle meshes

  • Author

    van Overveld, C.W.A.M. ; van den Broek, B.C.

  • Author_Institution
    Philips Res., Netherlands
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    214
  • Lastpage
    221
  • Abstract
    We consider the problem of real-time animation of a cartoon character which is represented by a skeleton implicit surface. If the character´s motions permit a constant topology for the skin, it is possible to reduce the problem of computing an approximation of the implicit surface to solve only one scalar equation per surface point for a fixed number of surface points; these surface points define the shape of a triangle mesh with constant topology. We present the algorithm, and demonstrate its working in a real-time model of walking cartoon legs
  • Keywords
    computational geometry; computer animation; mesh generation; real-time systems; cartoon character; constant topology; implicit surface paradigm; real-time animation; scalar equation; skeleton implicit surface; skin topology; smooth animation; triangle meshes; walking cartoon legs; Animation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 1999. Proceedings
  • Conference_Location
    Canmore, Alta.
  • Print_ISBN
    0-7695-0185-0
  • Type

    conf

  • DOI
    10.1109/CGI.1999.777957
  • Filename
    777957