• DocumentCode
    2963381
  • Title

    Serious Games Integration in Companies: A Research and Application Framework

  • Author

    Azadegan, Aida ; Riedel, Johann C k h

  • Author_Institution
    Bus. Sch., Nottingham Univ., Nottingham, UK
  • fYear
    2012
  • fDate
    4-6 July 2012
  • Firstpage
    485
  • Lastpage
    487
  • Abstract
    Serious Games are games that educate, train and inform using entertainment principles. Serious Games have the potential for application in companies. However, less investigation has been focused on how to integrate Serious Games in to companies. The authors have developed a classification framework to help understand the different ways serious games can be used in companies. In order to achieve this aim, cases of serious games were identified from experts, conferences, events, developer companies and the Gala Network. These cases were reviewed to identify serious games relevant to business and management. From these, cases were collected of serious games application/use in companies. These were then classified according to the types of use in the classification framework. The identified ways serious games can be used in companies were: in corporate training, for change management, through viral diffusion and Gamification. A case study of each type of use is presented in the paper. Finally, future work towards the refinement of the framework that can add to theory building for research in the use and integration of serious games in companies is discussed.
  • Keywords
    computer based training; computer games; organisational aspects; pattern classification; change management; classification framework; companies; corporate training; entertainment principles; gala network; gamification; serious games integration; theory building; viral diffusion; Buildings; Companies; Conferences; Educational institutions; Games; Training; Gamification; Integration Classification framework; Integration in Companies; Serious Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference on
  • Conference_Location
    Rome
  • Print_ISBN
    978-1-4673-1642-2
  • Type

    conf

  • DOI
    10.1109/ICALT.2012.236
  • Filename
    6268157