• DocumentCode
    2964796
  • Title

    Using Problem Posing, Problem Solving for Game-Based Learning in Remote Labs

  • Author

    Zualkernan, Imran A. ; Husaini, Ghaleb G Al ; Loughlin, Kevin F. ; Mohebzada, Jamshaid G. ; El Gaml, Moataz

  • Author_Institution
    Coll. of Eng., American Univ. of Sharjah, Sharjah, United Arab Emirates
  • fYear
    2012
  • fDate
    4-6 July 2012
  • Firstpage
    716
  • Lastpage
    717
  • Abstract
    Remote laboratories are traditionally being used to provide access and to augment and enhance existing traditional pedagogical models in an online environment. This paper proposes a generalized methodology to build a class of learning games for remote labs. The methodology relies on successive rounds of problem posing and problem solving. A case study in chemical engineering is used to illustrate the methodology.
  • Keywords
    chemical engineering computing; computer aided instruction; computer games; laboratories; problem solving; chemical engineering; game-based learning; online environment; pedagogical models; problem posing and problem solving methodology; remote laboratories; remote labs; Chemical engineering; Educational institutions; Games; Mathematics; Problem-solving; Remote laboratories; game-based learning; problem posing; remote labs;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference on
  • Conference_Location
    Rome
  • Print_ISBN
    978-1-4673-1642-2
  • Type

    conf

  • DOI
    10.1109/ICALT.2012.179
  • Filename
    6268233