DocumentCode :
2964896
Title :
Using Social Networking and Virtual Reality to Harness Creativity in Students in E-learning Situations
Author :
Ragbir, Diana ; Mohan, Permanand
Author_Institution :
Dept. Comput. & Inf. Technol., Univ. of the West Indies, St. Augustine, Trinidad and Tobago
fYear :
2012
fDate :
4-6 July 2012
Firstpage :
734
Lastpage :
735
Abstract :
This paper outlines the PhD research being undertaken with respect to integrating social networking and virtual reality technologies to harness creativity in students in e-learning situations. It is expected that merging the most immersive and the most social technologies will achieve collaboration and creativity amongst students and enable them to develop the skills of self-learning and application of technology to real world problems.
Keywords :
computer aided instruction; further education; groupware; social networking (online); unsupervised learning; virtual reality; PhD research; e-learning situations; harness creativity; self-learning; social networking; social technologies; students collaboration; students creativity; virtual reality; Avatars; Collaboration; Educational institutions; Electronic learning; Social network services; creativity; creativity support tools; education; social networking; virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference on
Conference_Location :
Rome
Print_ISBN :
978-1-4673-1642-2
Type :
conf
DOI :
10.1109/ICALT.2012.228
Filename :
6268242
Link To Document :
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