• DocumentCode
    2964954
  • Title

    MAGICAL: Collaborative Game Building as a Means to Foster Reasoning Abilities and Creativity

  • Author

    Bottino, Rosa Maria ; Earp, Jeff ; Ott, Michela

  • Author_Institution
    Inst. of Educ. Technol., Italian Nat. Res. Council, Genova, Italy
  • fYear
    2012
  • fDate
    4-6 July 2012
  • Firstpage
    744
  • Lastpage
    745
  • Abstract
    This proposal describes the aims and the expected outcomes of the MAGICAL (MAking Games In CollaborAtion for Learning) project that was funded in 2011 under the LLP transversal ICT Programme. MAGICAL is proposed here as an example of how digital games can fruitfully be employed to support students\´ intellectual development, which actually represents one of the main objectives of contemporary education. As a matter of fact, MAGICAL ultimate aim is that of triggering and enhancing students\´ key/transversal skills among which reasoning abilities, creative attitudes and digital competence. The project investigates game creation as an innovative educational framework and addresses the development of the above mentioned abilities/attitudes by adopting a collaborative, "learning by doing" approach to digital game construction (game building in groups), which is actually quite new in the field. The outcomes of the project, which is still on-going, will hopefully trace new avenues for engaging students in both highly motivating and effective game- based educational activities. In a wider perspective, the working methodology adopted in this project could also be fruitfully re-used to inform further different educational initiatives.
  • Keywords
    computer aided instruction; computer games; groupware; inference mechanisms; project management; unsupervised learning; LLP transversal ICT programme; MAGICAL project; collaborative game; digital competence; digital game construction; educational initiatives; game-based educational activities; innovative educational framework; learning by doing approach; making games in collaboration for learning; reasoning abilities; students intellectual development; students skills enhancement; Buildings; Cognition; Collaboration; Educational institutions; Games; Proposals; Technology Enhanced Learning; creativity; game-based learning; reasoning skills;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference on
  • Conference_Location
    Rome
  • Print_ISBN
    978-1-4673-1642-2
  • Type

    conf

  • DOI
    10.1109/ICALT.2012.226
  • Filename
    6268247