Title :
A scalable and low delay communication scheme for networked virtual environments
Author :
Matsumoto, Nobutaka ; Kawahara, Yoshihiro ; Morikawa, Hiroyuki ; Aoyama, Tomonori
Author_Institution :
Graduate Sch. of Frontier Sci., Tokyo Univ., Chiba, Japan
fDate :
29 Nov.-3 Dec. 2004
Abstract :
Massively multiplayer online games and other multi-user based networked applications are becoming a big business today. With the recent deployment of broadband access technologies, the increase of the number of participants is putting pressure on such kind of systems which is called networked virtual environments. This paper presents a scalable communication scheme for constructing large-scale networked virtual environments. In our approach, each of the participating entities connects to other entities with unicast based on the importance of the relationship in the virtual environment, thus we minimize the latency between users and make the system scalable. Furthermore, we use distributed hash table (DHT)-based divided network reorganization scheme in order to overcome the network division problem of the peer-to-peer network. This communication scheme can reduce the latency between interacting entities in a scalable manner.
Keywords :
broadband networks; computer games; delays; peer-to-peer computing; protocols; virtual reality; broadband access technology; distributed hash table; divided network reorganization scheme; large-scale networked virtual environment; low delay communication scheme; massively multiplayer online game; multiuser based networked application; peer-to-peer network; scalable communication scheme; Application software; Delay; Large-scale systems; Peer to peer computing; Protocols; Scalability; Unicast; Virtual environment; Web and internet services; Web server;
Conference_Titel :
Global Telecommunications Conference Workshops, 2004. GlobeCom Workshops 2004. IEEE
Print_ISBN :
0-7803-8798-8
DOI :
10.1109/GLOCOMW.2004.1417632