DocumentCode
2967392
Title
Ray tracing: Strengths and opportunities
Author
Haines, Eric
Author_Institution
Autodesk, USA
fYear
2008
fDate
9-10 Aug. 2008
Abstract
With the surge of interest in ray tracing for interactive rendering, it is worth reviewing what benefits this algorithm has to offer, and what challenges lay ahead. Some characteristics of ray tracing fit well with modern computer architectures, others become more difficult to use as processors evolve, and a few ray tracing “features” are probably distractions. The evolution of various computational elements—processing power, cache, bandwidth, latency, I/O—affect ray tracing differently than they do rasterization. At the same time, the boundaries between these two rendering methods is blurring as algorithmic elements from ray tracing become implemented in GPU shader code. This presentation explores how ray tracing contrasts with Z-buffering in its current form, and makes some predictions about possible futures.
Keywords
Application software; Bandwidth; Computer architecture; Computer graphics; Delay; Design automation; Design engineering; Maintenance engineering; Ray tracing; Surges;
fLanguage
English
Publisher
ieee
Conference_Titel
Interactive Ray Tracing, 2008. RT 2008. IEEE Symposium on
Conference_Location
Los Angeles, CA, USA
Print_ISBN
978-1-4244-2741-3
Type
conf
DOI
10.1109/RT.2008.4634609
Filename
4634609
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