DocumentCode :
2967725
Title :
Towards interactive global illumination effects via sequential Monte Carlo adaptation
Author :
Pegoraro, Vincent ; Brownlee, Carson ; Shirley, Peter S. ; Parker, Steven G.
Author_Institution :
Univ. of Utah, Salt Lake City, UT
fYear :
2008
fDate :
9-10 Aug. 2008
Firstpage :
107
Lastpage :
114
Abstract :
This paper presents a novel method that effectively combines both control variates and importance sampling in a sequential Monte Carlo context while handling general single-bounce global illumination effects. The radiance estimates computed during the rendering process are cached in an adaptive per-pixel structure that defines dynamic predicate functions for both variance reduction techniques and guarantees well-behaved PDFs, yielding continually increasing efficiencies thanks to a marginal computational overhead. While remaining unbiased, the technique is effective within a single pass as both estimation and caching are done online, exploiting the coherency in illumination while being independent of the actual scene representation. The method is relatively easy to implement and to tune via a single parameter, and we demonstrate its practical benefits with important gains in convergence rate and applications to both off-line and progressive interactive rendering.
Keywords :
Monte Carlo methods; interactive systems; rendering (computer graphics); interactive global illumination effects; progressive interactive rendering; reduction techniques; sequential Monte Carlo adaptation; Application software; Computer graphics; Convergence; Data structures; Grid computing; Layout; Lighting; Monte Carlo methods; Noise reduction; Yield estimation; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Ray-tracing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Interactive Ray Tracing, 2008. RT 2008. IEEE Symposium on
Conference_Location :
Los Angeles, CA
Print_ISBN :
978-1-4244-2741-3
Type :
conf
DOI :
10.1109/RT.2008.4634630
Filename :
4634630
Link To Document :
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