• DocumentCode
    2967943
  • Title

    Hardware architecture design and implementation of ray-triangle intersection with bounding volume hierarchies

  • Author

    Chang, Chen-Haur ; Lee, Chuan-Yiu ; Chien, Shao-Yi

  • Author_Institution
    Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei
  • fYear
    2008
  • fDate
    9-10 Aug. 2008
  • Firstpage
    179
  • Lastpage
    179
  • Abstract
    To design an efficient hardware for ray-triangle intersection, which is the core operation of ray-tracing, we propose a traversal algorithm suitable for hardware design and the associated architecture implementation. In our hardware architecture, multi-threading and folding techniques are used to increase the hardware utilization, and the external memory bandwidth requirement is reduced by multiple cache memories. This design is fabricated by TSMC 0.13 mum technology, and it can achieve better cost-efficiency than pervious works.
  • Keywords
    cache storage; multi-threading; ray tracing; bounding volume hierarchies; cache memories; external memory bandwidth requirement; folding techniques; hardware architecture design; multi-threading; ray-tracing; ray-triangle intersection; Algorithm design and analysis; Application specific integrated circuits; Bandwidth; Costs; Design engineering; Energy consumption; Hardware; Layout; Ray tracing; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Interactive Ray Tracing, 2008. RT 2008. IEEE Symposium on
  • Conference_Location
    Los Angeles, CA
  • Print_ISBN
    978-1-4244-2741-3
  • Type

    conf

  • DOI
    10.1109/RT.2008.4634642
  • Filename
    4634642