DocumentCode
2967943
Title
Hardware architecture design and implementation of ray-triangle intersection with bounding volume hierarchies
Author
Chang, Chen-Haur ; Lee, Chuan-Yiu ; Chien, Shao-Yi
Author_Institution
Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei
fYear
2008
fDate
9-10 Aug. 2008
Firstpage
179
Lastpage
179
Abstract
To design an efficient hardware for ray-triangle intersection, which is the core operation of ray-tracing, we propose a traversal algorithm suitable for hardware design and the associated architecture implementation. In our hardware architecture, multi-threading and folding techniques are used to increase the hardware utilization, and the external memory bandwidth requirement is reduced by multiple cache memories. This design is fabricated by TSMC 0.13 mum technology, and it can achieve better cost-efficiency than pervious works.
Keywords
cache storage; multi-threading; ray tracing; bounding volume hierarchies; cache memories; external memory bandwidth requirement; folding techniques; hardware architecture design; multi-threading; ray-tracing; ray-triangle intersection; Algorithm design and analysis; Application specific integrated circuits; Bandwidth; Costs; Design engineering; Energy consumption; Hardware; Layout; Ray tracing; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Interactive Ray Tracing, 2008. RT 2008. IEEE Symposium on
Conference_Location
Los Angeles, CA
Print_ISBN
978-1-4244-2741-3
Type
conf
DOI
10.1109/RT.2008.4634642
Filename
4634642
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