• DocumentCode
    2968084
  • Title

    A split node cache scheme for fast ray tracing

  • Author

    Nah, Jae-ho ; Heo, Jin-Suk ; Park, Woo-Chan ; Han, Tack-Don

  • Author_Institution
    Dept. of Comput. Sci., Yonsei Univ., Seoul
  • fYear
    2008
  • fDate
    9-10 Aug. 2008
  • Firstpage
    186
  • Lastpage
    186
  • Abstract
    We propose a node cache scheme for efficient ray tracing hardware. The scheme uses an aspect that traversing high-level nodes have more locality. In this method, a node cache is split into a high-level node cache and a low-level node cache. The data of the high-level nodes is retained during one frame. In addition, this scheme has a hybrid tree layout. That is, the high-level nodes are represented to the breath-first layout for a division of nodes, and the low-level nodes are represented to the depth-first layout for an effective use of locality. Simulation results show the reduction in cache miss ratio up to around three percent.
  • Keywords
    cache storage; ray tracing; tree searching; breath-first layout; hybrid tree layout; ray tracing; split node cache scheme; Acceleration; Computer science; Graphics; Hardware; Layout; Memory management; Ray tracing; Robots; Testing; I.3.1 [Hardware Architecture]: Graphics processors; Ray tracing; cache scheme;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Interactive Ray Tracing, 2008. RT 2008. IEEE Symposium on
  • Conference_Location
    Los Angeles, CA
  • Print_ISBN
    978-1-4244-2741-3
  • Type

    conf

  • DOI
    10.1109/RT.2008.4634649
  • Filename
    4634649