DocumentCode
2968084
Title
A split node cache scheme for fast ray tracing
Author
Nah, Jae-ho ; Heo, Jin-Suk ; Park, Woo-Chan ; Han, Tack-Don
Author_Institution
Dept. of Comput. Sci., Yonsei Univ., Seoul
fYear
2008
fDate
9-10 Aug. 2008
Firstpage
186
Lastpage
186
Abstract
We propose a node cache scheme for efficient ray tracing hardware. The scheme uses an aspect that traversing high-level nodes have more locality. In this method, a node cache is split into a high-level node cache and a low-level node cache. The data of the high-level nodes is retained during one frame. In addition, this scheme has a hybrid tree layout. That is, the high-level nodes are represented to the breath-first layout for a division of nodes, and the low-level nodes are represented to the depth-first layout for an effective use of locality. Simulation results show the reduction in cache miss ratio up to around three percent.
Keywords
cache storage; ray tracing; tree searching; breath-first layout; hybrid tree layout; ray tracing; split node cache scheme; Acceleration; Computer science; Graphics; Hardware; Layout; Memory management; Ray tracing; Robots; Testing; I.3.1 [Hardware Architecture]: Graphics processors; Ray tracing; cache scheme;
fLanguage
English
Publisher
ieee
Conference_Titel
Interactive Ray Tracing, 2008. RT 2008. IEEE Symposium on
Conference_Location
Los Angeles, CA
Print_ISBN
978-1-4244-2741-3
Type
conf
DOI
10.1109/RT.2008.4634649
Filename
4634649
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