DocumentCode
2969108
Title
VirtualQueue: A technique for packet voice stream reconstruction
Author
Figueira, Norival ; Pasquale, Joseph
Author_Institution
Bay Archit. Lab., Nortel Networks, Santa Clara, CA, USA
Volume
2
fYear
1999
fDate
36342
Firstpage
312
Abstract
Statistical multiplexing in packet-switched networks creates problems for packetized voice streams by introducing variable delays on delivered packets. The resulting jitter needs to be filtered so that received voice packets can be reconstructed as a continuous stream at the receiver. One common approach to reconstruction is to play back the receiver voice data after a delay offset from the departure time at the source of the packet stream. While the added delay helps filter jitter, one cannot introduce too much delay, otherwise, interactiveness suffers. This paper presents a new technique to find the necessary delay offset (or play-back delay) to recreate the original voice data stream. This technique gives the user control over the fraction of packets that should arrive in time to be played back so that the added play-back delay can be effectively minimized
Keywords
delays; integrated voice/data communication; jitter; multimedia communication; multiplexing; packet switching; VirtualQueue; continuous stream; delay offset; jitter; multimedia; packet switched networks; packet voice stream reconstruction; play-back delay; statistical multiplexing; variable delays; Added delay; Degradation; Delay effects; Delay estimation; Humans; Jitter; Laboratories; NASA; Streaming media; Upper bound;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Computing and Systems, 1999. IEEE International Conference on
Conference_Location
Florence
Print_ISBN
0-7695-0253-9
Type
conf
DOI
10.1109/MMCS.1999.778407
Filename
778407
Link To Document