DocumentCode :
2973279
Title :
Towards point-based acquisition and rendering of large real-world environments
Author :
CorrÊa, Wagner T. ; Fleishman, Shachar ; Silva, ClÁudio T.
Author_Institution :
Princeton Univ., NJ, USA
fYear :
2002
fDate :
2002
Firstpage :
59
Lastpage :
66
Abstract :
This paper describes a pipeline for the acquisition and rendering of large real-world environments. In the acquisition phase, we use a laser rangefinder to capture the geometry of an environment, and a digital camera to capture its colors. In the rendering phase, we use a cluster of commodity PCs to render high-resolution images of the environment at interactive frame rates. In this paper, we describe in detail our scanning hardware, the tools we use to minimize the acquisition artifacts in the 3D scans, the procedure to register the scans to each other, and how to map colors from a photograph to a scan. We also present a sequential, out-of-core rendering approach that uses multiple threads to overlap rendering, visibility computation, and disk operations. Finally, we show how to use the sequential rendering approach as a building block for a parallel rendering system that uses a cluster of PCs to drive a high-resolution, multi-projector display wall. Our acquisition approach allows us to capture environments that would be extremely difficult to model by hand, and our rendering approach allows us to use inexpensive PCs, instead of high-end graphics workstations, to visualize those environments at interactive frame rates.
Keywords :
image registration; image scanners; microcomputer applications; multi-threading; parallel architectures; rendering (computer graphics); stereo image processing; visibility; workstation clusters; 3D scans; PC cluster; colors; digital camera; disk operations; geometry; high-resolution images; high-resolution multi-projector display wall; interactive frame rates; large real-world environments; laser rangefinder; multiple threads; parallel rendering system; pipeline; point-based acquisition; point-based rendering; scan registration; scanning hardware; sequential out-of-core rendering approach; visibility computation; Digital cameras; Displays; Drives; Geometrical optics; Hardware; Personal communication networks; Pipelines; Registers; Rendering (computer graphics); Yarn;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Image Processing, 2002. Proceedings. XV Brazilian Symposium on
ISSN :
1530-1834
Print_ISBN :
0-7695-1846-X
Type :
conf
DOI :
10.1109/SIBGRA.2002.1167124
Filename :
1167124
Link To Document :
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