• DocumentCode
    2973416
  • Title

    Combining approximate geometry with view-dependent texture mapping - a hybrid approach to 3D video teleconferencing

  • Author

    Kurashima, Celso S. ; Yang, Ruigang ; Lastra, Anselmo

  • Author_Institution
    Dept. of Comput. Sci., North Carolina Univ., Chapel Hill, NC, USA
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    112
  • Lastpage
    119
  • Abstract
    We present a hybrid system using computer vision and graphics methods that effectively combines fast automatic 3D model extraction with view-dependent texture mapping for the purpose of real-time person-to-person 3D video teleconferencing. In our approach the problem of creating a dense disparity map is bypassed. We compute only a sparse geometric model, which is textured from multiple cameras using an image-based rendering approach. Using a commodity graphics card and three personal computers arranged in a cluster, we achieve a performance of 3 to 4 frames per second. We demonstrate the ability to provide a 3D tele-immersive environment with our system.
  • Keywords
    computational geometry; computer vision; rendering (computer graphics); teleconferencing; 3D model extraction; approximate geometry; commodity graphics; computer vision; dense disparity map; graphics methods; image-based rendering approach; real-time person-to-person 3D video teleconferencing; sparse geometric model; view-dependent texture mapping; Cameras; Computational geometry; Computer graphics; Computer science; Computer vision; Displays; Prototypes; Rendering (computer graphics); Solid modeling; Teleconferencing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 2002. Proceedings. XV Brazilian Symposium on
  • ISSN
    1530-1834
  • Print_ISBN
    0-7695-1846-X
  • Type

    conf

  • DOI
    10.1109/SIBGRA.2002.1167133
  • Filename
    1167133