• DocumentCode
    2973734
  • Title

    Skeleton based 3D mesh deformation

  • Author

    Zhanguo, Ma ; Bo, Liu ; Hongbin, Zhang

  • Author_Institution
    Beijing Univ. of Technol., Beijing
  • fYear
    2007
  • fDate
    10-13 Dec. 2007
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    In this paper a novel and intuitive method for the interactive deformation of 3D meshes is proposed. This method is based on skeleton. After a region of the model to be deformed is selected and several reference points are specified, a skeleton is created implicitly and automatically through the reference points and the screen. Then the vertices in the region to be deformed are mapped onto the skeleton. Deformation of the region can be achieved by deforming the skeleton to the desired position constrained by the target points, which are specified by the user. To uniformly distributing the distortion brought by the deformation and preserving the details of the deformed region, the points on the skeleton are represented by the linear rotation- invariant coordinates. The deformed skeleton is reconstructed in the least-squares sense. At last, the mesh deformation is carried out by reverse mapping from points on the skeleton to the corresponding vertices in the region to be deformed. The skeleton are also can be used to twist the region of the mesh. We demonstrate the effectiveness and interactivity of our method by the detail-preserving editing of several models using little time.
  • Keywords
    image reconstruction; least squares approximations; mesh generation; detail-preserving editing; interactive deformation; least-squares method; linear rotation-invariant coordinates; reverse mapping; skeleton based editing; skeleton reconstruction; three-dimensional mesh deformation; Computational efficiency; Computer science; Deformable models; Educational institutions; Laplace equations; Least squares methods; Linear systems; Skeleton; Smoothing methods; Solid modeling; interactive mesh deformation; linear rotation-invariant coordinates; reconstruction; skeleton based editing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information, Communications & Signal Processing, 2007 6th International Conference on
  • Conference_Location
    Singapore
  • Print_ISBN
    978-1-4244-0982-2
  • Electronic_ISBN
    978-1-4244-0983-9
  • Type

    conf

  • DOI
    10.1109/ICICS.2007.4449684
  • Filename
    4449684