• DocumentCode
    2974092
  • Title

    Hierarchical face modeling and fast 3D facial expression synthesis

  • Author

    Zhang, Yu ; Prakash, Edmond C. ; Sung, Eric

  • Author_Institution
    Sch. of Electr. & Electron. Eng., Nanyang Technol. Univ., Singapore, Singapore
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    357
  • Lastpage
    364
  • Abstract
    This paper presents a new hierarchical facial model that conforms to the human anatomy for realistic and fast 3D facial expression synthesis. The facial model has a skin/muscle/skull structure. The deformable skin model uses a kind of nonlinear spring to directly simulate the nonlinear visco-elastic behavior of soft tissue, and a new kind of edge repulsion spring is developed to prevent model collapse. The incorporation of the skull extends the scope of facial motion and facilitates facial muscle construction. The construction of facial muscles is achieved by using an efficient muscle mapping approach that ensures different muscles to be located at the anatomically correct positions. For computational efficiency, we devise an adaptive simulation algorithm which uses either a semi-implicit integration scheme or a quasi-static solver to compute the relaxation by traversing the designed data structures in a breadth-first order. The algorithm runs in real-time and has successfully synthesized realistic facial expressions.
  • Keywords
    computer animation; digital simulation; muscle; skin; adaptive simulation algorithm; data structures; deformable skin model; edge repulsion springs; facial motion; facial muscle construction; hierarchical facial model; human anatomy; muscle mapping; nonlinear springs; nonlinear visco-elastic behavior; quasi-static solver; real-time algorithm; realistic fast 3D facial expression synthesis; relaxation; semi-implicit integration scheme; skin/muscle/skull structure; soft tissue; Algorithm design and analysis; Biological tissues; Computational efficiency; Computational modeling; Deformable models; Facial muscles; Human anatomy; Skin; Skull; Springs;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 2002. Proceedings. XV Brazilian Symposium on
  • ISSN
    1530-1834
  • Print_ISBN
    0-7695-1846-X
  • Type

    conf

  • DOI
    10.1109/SIBGRA.2002.1167166
  • Filename
    1167166