• DocumentCode
    2975394
  • Title

    Differential game analysis using projections of the playable set

  • Author

    Vincent, T.L. ; Cline, R.B.

  • Author_Institution
    Dept. of Aerosp. & Mech. Eng., Arizona Univ., Tucson, AZ, USA
  • fYear
    1988
  • fDate
    7-9 Dec 1988
  • Firstpage
    1430
  • Abstract
    The authors show that one need not sacrifice dimensional realism in order to apply game-theoretic methods based on the playability maximum principle. For systems of higher dimension a playable set projection estimation method is presented which provides an efficient procedure for approximating game barrier solutions for many dynamical systems. The estimation method is applied here to a missile-avoidance problem, using zero-, first-, and second-order dynamic response assumptions for the projectile. The results are compared to previously published full three-dimensional analyses of the problem. The findings from this study suggest that the projection estimation method has a wide range of applications
  • Keywords
    differential equations; game theory; maximum principle; differential game analysis; dimensional realism; dynamical systems; first-order dynamic response; game barrier solutions; missile-avoidance problem; playability maximum principle; playable set projections; projectile; second-order dynamic response; zero-order dynamic response; Aerodynamics; Aerospace control; Aerospace engineering; Aircraft; Control systems; Equations; Game theory; Mechanical engineering; Projectiles; State-space methods;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Decision and Control, 1988., Proceedings of the 27th IEEE Conference on
  • Conference_Location
    Austin, TX
  • Type

    conf

  • DOI
    10.1109/CDC.1988.194561
  • Filename
    194561