DocumentCode
2978043
Title
A genetic minimax game-playing strategy
Author
Hong, Tzung-Pei ; Huang, Ke-Yuan ; Lin, Wen-Yang
Author_Institution
Dept. of Inf. Manage., I-Shou Univ., Kaohsiung, Taiwan
fYear
1998
fDate
4-9 May 1998
Firstpage
690
Lastpage
694
Abstract
The authors consider the problem of finding good next moves in two-player games. Traditional search algorithms, such as minimax and α-β pruning suffer great temporal and spatial expansion when exploring deeply into search trees to find better next moves. The evolution of genetic algorithms, abilities to find global or near global optima in limited times seems promising, but they are inept at finding compound optima such as the minimax in a game search tree. They propose a new genetic-algorithm-based approach that can find a good next move by reserving the board evaluation values of new offspring in a partial game-search tree. Experiments show that solution accuracy and search speed are greatly improved by the algorithms
Keywords
computer games; games of skill; genetic algorithms; minimax techniques; tree searching; trees (mathematics); board evaluation values; compound optima; genetic algorithm; genetic minimax game-playing strategy; global optima; good next move finding; near global optima; new offspring; partial game search tree; search algorithms; search speed; solution accuracy; two-player games; Artificial intelligence; Biological cells; Genetic algorithms; Genetic mutations; Hardware; Humans; Information management; Machine learning; Machine learning algorithms; Minimax techniques;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation Proceedings, 1998. IEEE World Congress on Computational Intelligence., The 1998 IEEE International Conference on
Conference_Location
Anchorage, AK
Print_ISBN
0-7803-4869-9
Type
conf
DOI
10.1109/ICEC.1998.700123
Filename
700123
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