• DocumentCode
    2978054
  • Title

    A real-time rendering method of flame simulation

  • Author

    Fan Yang ; Jian-Ping Li ; Zong-Wen Liang

  • Author_Institution
    Sch. of Comput. Sci. & Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu, China
  • fYear
    2012
  • fDate
    17-19 Dec. 2012
  • Firstpage
    177
  • Lastpage
    180
  • Abstract
    Through analyzing and studying particle system theory, we research deeply about the flame particle model. In order to solve the key problem of authenticity and real-time of the flame simulation, we study the method of irregular fuzzy objects simulation. According to model of air velocity field and the technology of texture mapping, we put forward a real-time rendering method of flame.
  • Keywords
    digital simulation; flames; fuzzy set theory; image texture; rendering (computer graphics); air velocity field; flame particle model; flame simulation; irregular fuzzy object simulation; particle system theory; real-time rendering method; texture mapping; Abstracts; Fires; Propulsion; Real-time systems; Air Velocity Field; Flame Simulation; Irregular Fuzzy Objects; Particle System; Texture Mapping;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Wavelet Active Media Technology and Information Processing (ICWAMTIP), 2012 International Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4673-1684-2
  • Type

    conf

  • DOI
    10.1109/ICWAMTIP.2012.6413468
  • Filename
    6413468