DocumentCode
2978054
Title
A real-time rendering method of flame simulation
Author
Fan Yang ; Jian-Ping Li ; Zong-Wen Liang
Author_Institution
Sch. of Comput. Sci. & Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu, China
fYear
2012
fDate
17-19 Dec. 2012
Firstpage
177
Lastpage
180
Abstract
Through analyzing and studying particle system theory, we research deeply about the flame particle model. In order to solve the key problem of authenticity and real-time of the flame simulation, we study the method of irregular fuzzy objects simulation. According to model of air velocity field and the technology of texture mapping, we put forward a real-time rendering method of flame.
Keywords
digital simulation; flames; fuzzy set theory; image texture; rendering (computer graphics); air velocity field; flame particle model; flame simulation; irregular fuzzy object simulation; particle system theory; real-time rendering method; texture mapping; Abstracts; Fires; Propulsion; Real-time systems; Air Velocity Field; Flame Simulation; Irregular Fuzzy Objects; Particle System; Texture Mapping;
fLanguage
English
Publisher
ieee
Conference_Titel
Wavelet Active Media Technology and Information Processing (ICWAMTIP), 2012 International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4673-1684-2
Type
conf
DOI
10.1109/ICWAMTIP.2012.6413468
Filename
6413468
Link To Document