• DocumentCode
    2982568
  • Title

    VHS to VRML: 3D graphical models from video sequences

  • Author

    Zisserman, Andrew ; Fitzgibbon, Andrew ; Cross, Geoff

  • Author_Institution
    Dept. of Eng. Sci., Oxford Univ., UK
  • Volume
    1
  • fYear
    1999
  • fDate
    36342
  • Firstpage
    51
  • Abstract
    We describe a method to completely automatically recover 3D scene structure together with a camera for each frame from a sequence of images acquired by an unknown camera undergoing unknown movement. Previous approaches have used calibration objects or landmarks to recover this information, and are therefore often limited to a particular scale. The approach of this paper is far more general, since the “landmarks” are derived directly from the imaged scene texture. The method can be applied to a large class of scenes and motions, and is demonstrated for sequences of interior and exterior scenes using both controlled-motion and hand-held cameras. We demonstrate two applications of this technology. The first is the construction of 3D graphical models of the scene; the second is the insertion of virtual objects into the original image sequence. Other applications include image compression and frame interpolation
  • Keywords
    image sequences; image texture; solid modelling; video cameras; virtual reality languages; 3D graphical models; 3D scene structure recovery; VHS; VRML; calibration objects; camera; frame interpolation; image compression; image sequence; image texture; landmarks; video sequences; virtual objects; Buildings; Calibration; Cameras; Geometry; Graphical models; Image sequences; Layout; Robustness; Video equipment; Video sequences;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Computing and Systems, 1999. IEEE International Conference on
  • Conference_Location
    Florence
  • Print_ISBN
    0-7695-0253-9
  • Type

    conf

  • DOI
    10.1109/MMCS.1999.779119
  • Filename
    779119