DocumentCode
2984643
Title
Blending multiple views
Author
Raskar, Ramesh ; Low, Kok-Lim
fYear
2002
fDate
2002
Firstpage
145
Lastpage
153
Abstract
Current blending methods in image-based rendering use local information such as "deviations from the closest views" to find blending weights. They include approaches such as the view-dependent texture mapping and blending fields used in unstructured lumigraph rendering. However, in the presence of depth discontinuities, these techniques do not provide smooth transitions in the target image if the intensities of corresponding pixels in the source images are significantly different (e.g. due to specular highlights). In this paper, we present an image blending technique that allows the use of global visibility and occlusion constraints. Each blending weight now has a global component and a local component, which are due to the view-independent and view-dependent contributions of the source images, respectively. Being view-independent, the global components can be computed in a preprocessing stage. Traditional graphics hardware is exploited to accelerate the computation of the global blending weights.
Keywords
computational geometry; image processing; image texture; interpolation; pattern matching; rendering (computer graphics); Voronoi diagrams; global constraints; global visibility; image-based rendering; interpolation; local constraints; lumigraph; multiple source views; multiple views image blending; texture mapping; view independent components; Acceleration; Cameras; Geometry; Graphics; Hardware; Interpolation; Layout; Pixel; Rendering (computer graphics); Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2002. Proceedings. 10th Pacific Conference on
Print_ISBN
0-7695-1784-6
Type
conf
DOI
10.1109/PCCGA.2002.1167848
Filename
1167848
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