• DocumentCode
    2984643
  • Title

    Blending multiple views

  • Author

    Raskar, Ramesh ; Low, Kok-Lim

  • fYear
    2002
  • fDate
    2002
  • Firstpage
    145
  • Lastpage
    153
  • Abstract
    Current blending methods in image-based rendering use local information such as "deviations from the closest views" to find blending weights. They include approaches such as the view-dependent texture mapping and blending fields used in unstructured lumigraph rendering. However, in the presence of depth discontinuities, these techniques do not provide smooth transitions in the target image if the intensities of corresponding pixels in the source images are significantly different (e.g. due to specular highlights). In this paper, we present an image blending technique that allows the use of global visibility and occlusion constraints. Each blending weight now has a global component and a local component, which are due to the view-independent and view-dependent contributions of the source images, respectively. Being view-independent, the global components can be computed in a preprocessing stage. Traditional graphics hardware is exploited to accelerate the computation of the global blending weights.
  • Keywords
    computational geometry; image processing; image texture; interpolation; pattern matching; rendering (computer graphics); Voronoi diagrams; global constraints; global visibility; image-based rendering; interpolation; local constraints; lumigraph; multiple source views; multiple views image blending; texture mapping; view independent components; Acceleration; Cameras; Geometry; Graphics; Hardware; Interpolation; Layout; Pixel; Rendering (computer graphics); Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2002. Proceedings. 10th Pacific Conference on
  • Print_ISBN
    0-7695-1784-6
  • Type

    conf

  • DOI
    10.1109/PCCGA.2002.1167848
  • Filename
    1167848