• DocumentCode
    2985911
  • Title

    Interactive physically-based cloud simulation

  • Author

    Overby, Derek ; Melek, Zeki ; Keyser, John

  • Author_Institution
    Texas A&M Univ., College Station, TX, USA
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    469
  • Lastpage
    470
  • Abstract
    Artificial clouds play an important role in the computer generation of natural outdoor scenes. Realistic modeling and rendering of such scenes is important for applications in games, military training simulations, flight simulations, and even in the creation of digital artistic media. We propose a model for simulating cloud formation based on an efficient computational fluid solver We combine the fluid solver with a model of the natural processes of cloud formation, including buoyancy, relative humidity, and condensation. This allows us to simulate the formation and growth of clouds at interactive rates.
  • Keywords
    clouds; computational fluid dynamics; realistic images; rendering (computer graphics); buoyancy; cloud structure; clouds; computational fluid solver; condensation; digital artistic media; natural outdoor scenes; realistic modeling; relative humidity; rendering; simulating cloud formation; simulations; Application software; Atmosphere; Atmospheric modeling; Cloud computing; Computational modeling; Fractals; Humidity; Layout; Military computing; Ocean temperature;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2002. Proceedings. 10th Pacific Conference on
  • Print_ISBN
    0-7695-1784-6
  • Type

    conf

  • DOI
    10.1109/PCCGA.2002.1167904
  • Filename
    1167904