• DocumentCode
    2988916
  • Title

    Fast inverse kinematics and kinetics solver for human-like figures

  • Author

    Kulpa, Richard ; Multon, Franck

  • Author_Institution
    SIAMES Project, IRISA, Rennes
  • fYear
    2005
  • fDate
    5-5 Dec. 2005
  • Firstpage
    38
  • Lastpage
    43
  • Abstract
    Applying complex motions to humanoids involves to deal with different kinematic, kinetic and dynamic constraints. Although dynamics is more accurate to simulate humanoids, inverse kinematics is an alternative to rapidly calculate plausible movements required for motion planning. Humanoids motion planning that deals with numerous degrees of freedom requires numerous calls to inverse kinematics solvers that make computation time increase significantly. We propose a new approach that is able to solve complex character positioning while dealing with the center of mass position with very few computation time. An iterative hierarchical process is proposed: analytical solutions are proposed for groups of body segments while a higher solver is applied to drive the whole body and is repeated until stability is reached. With such a system, we are able to animate from 22 to 177 characters at 30 Hz on a classical P4 computer
  • Keywords
    hierarchical systems; humanoid robots; iterative methods; path planning; position control; robot kinematics; stability; character positioning; human-like figures; humanoids motion planning; inverse kinematics; iterative hierarchical process; kinetics solver; stability; Animation; Computational efficiency; Computational modeling; Humans; Interference constraints; Kinetic theory; Motion planning; Robot kinematics; Skeleton; Vehicle dynamics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Humanoid Robots, 2005 5th IEEE-RAS International Conference on
  • Conference_Location
    Tsukuba
  • Print_ISBN
    0-7803-9320-1
  • Type

    conf

  • DOI
    10.1109/ICHR.2005.1573542
  • Filename
    1573542