Author_Institution :
New Jersey Inst. of Technol., Newark, NJ, USA
Abstract :
Millennial generation students (who were born after 1982), are used to dealing with a large number of choices, because they understand the power of 3D interactive simulation and the Internet. They are very visually focused, because this is the video gaming generation. They are keen to learn about sustainable green engineering and service methods, tools and solutions and then work for a `green company´. They want personalized, customized products, processes and service, and their education process is not an exception. They look for technical details, and they want to see it all, immediately, and virtually... They look for good quality and low cost, ease of use. They do not like to read traditional static textbooks that often list mathematical equations without letting them test the active code with their own data. They like to continuously explore, experiment, get involved and test first hand rather than follow the traditional path. They also have less need and desire to conform, and they expect instant gratification. They are often impatient, and want it immediately...
Keywords :
Internet; engineering education; environmental factors; sustainable development; 3D interactive simulation; Internet; customized products; green company; millennial generation engineering students; problem-based learning; problem-based teaching; sustainable green engineering; video gaming generation; Costs; Education; Educational products; Engineering students; Equations; Internet; Learning systems; Power engineering and energy; Power generation; Testing; Error (E*) is shown as the function of accumulated experience (N*); K is the learning rate constant for proportionality, positive for learning and negative for forgetting;