• DocumentCode
    2990593
  • Title

    Visualizing the field of safe travel increases performance in a naval movement task

  • Author

    Waldenström, Christofer

  • Author_Institution
    Dept. of Comput. & Syst. Sci., Stockholm Univ., Stockholm, Sweden
  • fYear
    2011
  • fDate
    22-24 Feb. 2011
  • Firstpage
    252
  • Lastpage
    256
  • Abstract
    This paper investigates a display manipulation designed to support movement tasks where the location of a threat is uncertain and dynamic. The problem is analogous to that of a naval transportation task, where a ship has to move from one port to another under threat from several enemies of which only the initial positions are known. The display manipulation visualizes a time-dependent constraint on the area where an enemy can be, given its initial position and maximum speed, and adjusts the shape to the environment. The region outside this area represents a field of safe travel where the transport ship can move safely. Forty participants without prior knowledge of the task completed sixteen trials in an experiment that contrasted with and without visualization, and controlled for learning effects. The results suggest that the visualization significantly improved performance in the movement task and that it had a large effect. The visualization also significantly reduced variance in performance, which suggests that it generated a more consistent behavior among participants. It was also easy for the participants to make effective use of the visualization, and once exposed to the visualization, the learning transferred to a condition without the visualization. This study have practical utility for designers of combat information systems as the results indirectly suggest that people have difficulties in inferring the locations of targets of which they only have fragmentary information. Including similar visualizations in the design may consequently increase overall system performance.
  • Keywords
    command and control systems; data visualisation; naval engineering computing; user interfaces; combat information systems; command-and-control systems; decision making; decision support systems; field visualization; learning effects; naval movement task; naval transportation task; time-dependent constraint; user centered design; user interfaces; Command and control systems; Decision making; Games; Marine vehicles; Shape; Vehicle dynamics; Visualization; Command and control systems; Decision making; Decision support systems; User centered design; User interfaces; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cognitive Methods in Situation Awareness and Decision Support (CogSIMA), 2011 IEEE First International Multi-Disciplinary Conference on
  • Conference_Location
    Miami Beach, FL
  • Print_ISBN
    978-1-61284-785-6
  • Type

    conf

  • DOI
    10.1109/COGSIMA.2011.5753454
  • Filename
    5753454