DocumentCode
2990810
Title
Screen-Space Shading Method in Pencil Rendering
Author
Zhao, Xin
Author_Institution
MOE-Microsoft Lab. for Intell. Comput. & Intell. Syst., Shanghai Jiao Tong Univ., Shanghai, China
fYear
2009
fDate
18-20 Jan. 2009
Firstpage
1
Lastpage
4
Abstract
This paper presents a novel method for the interior shading stage of pencil rendering. With screen-space ambient occlusion approach, this real-time method can distinguish the areas which should be shaded dark more precisely and more naturally. To achieve the pencil stokes effect, we propose a blurring method to generate a pencil-texture-like effect but without any use of texture. The whole rendering processes are implemented on GPU. We illustrate some examples to show the effects and the efficiency of our method.
Keywords
rendering (computer graphics); GPU; blurring method; pencil rendering; pencil stokes effect; pencil-texture-like effect; screen-space ambient occlusion approach; screen-space shading method; Art; Brightness; Character generation; Games; Ink; Intelligent systems; Laboratories; Lighting; Motion pictures; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Network and Multimedia Technology, 2009. CNMT 2009. International Symposium on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-5272-9
Type
conf
DOI
10.1109/CNMT.2009.5374763
Filename
5374763
Link To Document