DocumentCode :
2990810
Title :
Screen-Space Shading Method in Pencil Rendering
Author :
Zhao, Xin
Author_Institution :
MOE-Microsoft Lab. for Intell. Comput. & Intell. Syst., Shanghai Jiao Tong Univ., Shanghai, China
fYear :
2009
fDate :
18-20 Jan. 2009
Firstpage :
1
Lastpage :
4
Abstract :
This paper presents a novel method for the interior shading stage of pencil rendering. With screen-space ambient occlusion approach, this real-time method can distinguish the areas which should be shaded dark more precisely and more naturally. To achieve the pencil stokes effect, we propose a blurring method to generate a pencil-texture-like effect but without any use of texture. The whole rendering processes are implemented on GPU. We illustrate some examples to show the effects and the efficiency of our method.
Keywords :
rendering (computer graphics); GPU; blurring method; pencil rendering; pencil stokes effect; pencil-texture-like effect; screen-space ambient occlusion approach; screen-space shading method; Art; Brightness; Character generation; Games; Ink; Intelligent systems; Laboratories; Lighting; Motion pictures; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Network and Multimedia Technology, 2009. CNMT 2009. International Symposium on
Conference_Location :
Wuhan
Print_ISBN :
978-1-4244-5272-9
Type :
conf
DOI :
10.1109/CNMT.2009.5374763
Filename :
5374763
Link To Document :
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