• DocumentCode
    2990810
  • Title

    Screen-Space Shading Method in Pencil Rendering

  • Author

    Zhao, Xin

  • Author_Institution
    MOE-Microsoft Lab. for Intell. Comput. & Intell. Syst., Shanghai Jiao Tong Univ., Shanghai, China
  • fYear
    2009
  • fDate
    18-20 Jan. 2009
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    This paper presents a novel method for the interior shading stage of pencil rendering. With screen-space ambient occlusion approach, this real-time method can distinguish the areas which should be shaded dark more precisely and more naturally. To achieve the pencil stokes effect, we propose a blurring method to generate a pencil-texture-like effect but without any use of texture. The whole rendering processes are implemented on GPU. We illustrate some examples to show the effects and the efficiency of our method.
  • Keywords
    rendering (computer graphics); GPU; blurring method; pencil rendering; pencil stokes effect; pencil-texture-like effect; screen-space ambient occlusion approach; screen-space shading method; Art; Brightness; Character generation; Games; Ink; Intelligent systems; Laboratories; Lighting; Motion pictures; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Network and Multimedia Technology, 2009. CNMT 2009. International Symposium on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-5272-9
  • Type

    conf

  • DOI
    10.1109/CNMT.2009.5374763
  • Filename
    5374763