DocumentCode :
2994106
Title :
Creating more entertaining and re-playable games by dynamically introducing and manipulating, static gameplay elements and events
Author :
Snowdon, John ; Oikonomou, Andreas
Author_Institution :
Univ. of Derby, Derby, UK
fYear :
2011
fDate :
27-30 July 2011
Firstpage :
94
Lastpage :
100
Abstract :
Well scripted linear video games can contain dramatic, exhilarating events and produce well balanced challenging gameplay and intense player immersion. However the quality of immersion and enjoyment a game´s events and levels achieve, lessens through numerous playthroughs because the level is fundamentally static by nature. This paper discusses solutions to improving the replay-ability without diminishing the key qualities traditional event driven linear games are known for, and proposes a system, and a test whereby less predictable, more replay able games are the result.
Keywords :
computer games; event driven linear games; gameplay elements; linear video games; Artificial intelligence; Clamps; Computers; Games; Generators; Tiles; Weapons; AI; AI manager; dynamic games; random generation; structured randomisation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location :
Louisville, KY
Print_ISBN :
978-1-4577-1451-1
Type :
conf
DOI :
10.1109/CGAMES.2011.6000322
Filename :
6000322
Link To Document :
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