DocumentCode
2994153
Title
A design goal and design pattern based approach for development of game engines for mobile platforms
Author
Peker, Ali Gokalp ; Can, Tolga
Author_Institution
Dept. of Comput. Eng., Middle East Tech. Univ., Ankara, Turkey
fYear
2011
fDate
27-30 July 2011
Firstpage
114
Lastpage
120
Abstract
Nowadays, increasing number of game engines are being developed for mobile platforms. As game engines developed for mobile platforms are small scale compared to console and desktop alternatives, game engine development in mobile platforms uses basic software development methods. However, as mobile platforms enhance and development of more complex games become possible, basic development methods will not scale well for advanced game development requirements. This paper examines design of a mobile game engine that provides software maturity by using design goals and design patterns. Our results show that developing a game engine by using a design goal and a design pattern based approach provides a more regular and a clear path for building each aspect of the engine with a high-level perspective of design.
Keywords
computer games; mobile computing; software engineering; design goal based approach; design pattern based approach; game engine development; mobile platforms; software development methods; software maturity; Computers; Conferences; Games; Design Patterns; Game Development; Game Engine; Mobile Application Development;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4577-1451-1
Type
conf
DOI
10.1109/CGAMES.2011.6000325
Filename
6000325
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