• DocumentCode
    2994153
  • Title

    A design goal and design pattern based approach for development of game engines for mobile platforms

  • Author

    Peker, Ali Gokalp ; Can, Tolga

  • Author_Institution
    Dept. of Comput. Eng., Middle East Tech. Univ., Ankara, Turkey
  • fYear
    2011
  • fDate
    27-30 July 2011
  • Firstpage
    114
  • Lastpage
    120
  • Abstract
    Nowadays, increasing number of game engines are being developed for mobile platforms. As game engines developed for mobile platforms are small scale compared to console and desktop alternatives, game engine development in mobile platforms uses basic software development methods. However, as mobile platforms enhance and development of more complex games become possible, basic development methods will not scale well for advanced game development requirements. This paper examines design of a mobile game engine that provides software maturity by using design goals and design patterns. Our results show that developing a game engine by using a design goal and a design pattern based approach provides a more regular and a clear path for building each aspect of the engine with a high-level perspective of design.
  • Keywords
    computer games; mobile computing; software engineering; design goal based approach; design pattern based approach; game engine development; mobile platforms; software development methods; software maturity; Computers; Conferences; Games; Design Patterns; Game Development; Game Engine; Mobile Application Development;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2011 16th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4577-1451-1
  • Type

    conf

  • DOI
    10.1109/CGAMES.2011.6000325
  • Filename
    6000325