• DocumentCode
    2994178
  • Title

    Gaze tracking as a game input interface

  • Author

    Hartescu, Dan ; Oikonomou, Andreas

  • Author_Institution
    Univ. of Derby, Derby, UK
  • fYear
    2011
  • fDate
    27-30 July 2011
  • Firstpage
    126
  • Lastpage
    133
  • Abstract
    The purpose of this paper is to present current findings as well as previous work in the field of gaze tracking and propose developing methods of applying them in games with the purpose of enhancing the gameplay experience. First, eye-tracking as a technology and historical aspects of it are briefly presented. A brief summary of important findings and a review of relevant works are presented. Strengths and weaknesses of eye-tracking in games are then discussed. The article goes on to describe the origin, concept and key elements of a future application and experiment for testing gaze-tracking in a game scenario.
  • Keywords
    computer games; object tracking; optical tracking; user interfaces; eye tracking; game input interface; gaze tracking; Calibration; Computers; Games; Hardware; Mice; Software; Tracking; Eye-tracking; experience; gameplay; games; gaze-contingent; graphics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2011 16th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4577-1451-1
  • Type

    conf

  • DOI
    10.1109/CGAMES.2011.6000327
  • Filename
    6000327