DocumentCode
2994178
Title
Gaze tracking as a game input interface
Author
Hartescu, Dan ; Oikonomou, Andreas
Author_Institution
Univ. of Derby, Derby, UK
fYear
2011
fDate
27-30 July 2011
Firstpage
126
Lastpage
133
Abstract
The purpose of this paper is to present current findings as well as previous work in the field of gaze tracking and propose developing methods of applying them in games with the purpose of enhancing the gameplay experience. First, eye-tracking as a technology and historical aspects of it are briefly presented. A brief summary of important findings and a review of relevant works are presented. Strengths and weaknesses of eye-tracking in games are then discussed. The article goes on to describe the origin, concept and key elements of a future application and experiment for testing gaze-tracking in a game scenario.
Keywords
computer games; object tracking; optical tracking; user interfaces; eye tracking; game input interface; gaze tracking; Calibration; Computers; Games; Hardware; Mice; Software; Tracking; Eye-tracking; experience; gameplay; games; gaze-contingent; graphics;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4577-1451-1
Type
conf
DOI
10.1109/CGAMES.2011.6000327
Filename
6000327
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