DocumentCode
2994234
Title
Artificial human face recognition via Daubechies wavelet transform and SVM
Author
Boukhris, M. ; Mohamed, Ahmed Abdelreheem ; D´Souza, D. ; Beck, M. ; Ben Amara, Najoua Essoukri ; Yampolskiy, Roman V.
Author_Institution
Syst. & Signal Process. Lab., Nat. Eng. Sch. of Sousse, Sousse, Tunisia
fYear
2011
fDate
27-30 July 2011
Firstpage
18
Lastpage
25
Abstract
This work presents an approach for applying face recognition to non-biological entities (avatars) in virtual worlds to achieve authentication. Massively multiplayer online games involve virtual worlds which require avatar identification to avoid fraud. First, virtual worlds and avatars are briefly discussed. Next, the concepts of facial biometrics and the face recognition systems are presented. Later, support vector machines and wavelet transforms are introduced as classification tools. Finally, the dataset and the designed biometric system are described with the obtained results.
Keywords
avatars; computer games; face recognition; image classification; support vector machines; wavelet transforms; Daubechies wavelet transform; SVM; artificial human face recognition systems; avatars; biometric system; classification tools; facial biometrics; massively multiplayer online games; support vector machines; virtual worlds; Avatars; Biometrics; Discrete wavelet transforms; Face recognition; Support vector machines; Massively multiplayer online gaming (MMOG); Support vector machines; Wavelet transforms; avatars; face recognition; virtual worlds;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4577-1451-1
Type
conf
DOI
10.1109/CGAMES.2011.6000330
Filename
6000330
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