• DocumentCode
    2994234
  • Title

    Artificial human face recognition via Daubechies wavelet transform and SVM

  • Author

    Boukhris, M. ; Mohamed, Ahmed Abdelreheem ; D´Souza, D. ; Beck, M. ; Ben Amara, Najoua Essoukri ; Yampolskiy, Roman V.

  • Author_Institution
    Syst. & Signal Process. Lab., Nat. Eng. Sch. of Sousse, Sousse, Tunisia
  • fYear
    2011
  • fDate
    27-30 July 2011
  • Firstpage
    18
  • Lastpage
    25
  • Abstract
    This work presents an approach for applying face recognition to non-biological entities (avatars) in virtual worlds to achieve authentication. Massively multiplayer online games involve virtual worlds which require avatar identification to avoid fraud. First, virtual worlds and avatars are briefly discussed. Next, the concepts of facial biometrics and the face recognition systems are presented. Later, support vector machines and wavelet transforms are introduced as classification tools. Finally, the dataset and the designed biometric system are described with the obtained results.
  • Keywords
    avatars; computer games; face recognition; image classification; support vector machines; wavelet transforms; Daubechies wavelet transform; SVM; artificial human face recognition systems; avatars; biometric system; classification tools; facial biometrics; massively multiplayer online games; support vector machines; virtual worlds; Avatars; Biometrics; Discrete wavelet transforms; Face recognition; Support vector machines; Massively multiplayer online gaming (MMOG); Support vector machines; Wavelet transforms; avatars; face recognition; virtual worlds;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2011 16th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4577-1451-1
  • Type

    conf

  • DOI
    10.1109/CGAMES.2011.6000330
  • Filename
    6000330