• DocumentCode
    2994366
  • Title

    Playful security: A computer game for secure wireless device pairing

  • Author

    Gallego, Alexander ; Saxena, Nitesh ; Voris, Jonathan

  • Author_Institution
    Six MetroTech Center, Polytech. Inst. of NYU, Brooklyn, NY, USA
  • fYear
    2011
  • fDate
    27-30 July 2011
  • Firstpage
    177
  • Lastpage
    184
  • Abstract
    The secure “pairing” of wireless devices based on out-of-band communication is an established research direction. Unfortunately, this approach is prone to human errors that lead to man-in-the-middle attacks. To address this and to better motivate users, this paper proposes the use of computer games for pairing. Games make the pairing process enjoyable and engaging, thus improving its usability and security. The technical contribution of this work is a new pairing system called “Alice Says.” This is a game that achieves pairing and is based on the memory game Simon. We also discuss the design and implementation of Alice Says. On a broader note, this paper also points to other security problems that are currently lacking optimal solutions and suggests how games and entertainment can be applied to improve them.
  • Keywords
    computer games; radiocommunication; telecommunication security; wireless channels; computer game; human errors; man-in-the-middle attack; memory game; optimal solutions; out-of-band communication; pairing process; pairing system; playful security; wireless device pairing security; Color; Communication system security; Computers; Games; Security; Usability; Wireless communication; Device Pairing; Entertainment; Games; Mobility; Security; Ubiquitous Computing; Usability;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2011 16th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4577-1451-1
  • Type

    conf

  • DOI
    10.1109/CGAMES.2011.6000336
  • Filename
    6000336