DocumentCode
2994366
Title
Playful security: A computer game for secure wireless device pairing
Author
Gallego, Alexander ; Saxena, Nitesh ; Voris, Jonathan
Author_Institution
Six MetroTech Center, Polytech. Inst. of NYU, Brooklyn, NY, USA
fYear
2011
fDate
27-30 July 2011
Firstpage
177
Lastpage
184
Abstract
The secure “pairing” of wireless devices based on out-of-band communication is an established research direction. Unfortunately, this approach is prone to human errors that lead to man-in-the-middle attacks. To address this and to better motivate users, this paper proposes the use of computer games for pairing. Games make the pairing process enjoyable and engaging, thus improving its usability and security. The technical contribution of this work is a new pairing system called “Alice Says.” This is a game that achieves pairing and is based on the memory game Simon. We also discuss the design and implementation of Alice Says. On a broader note, this paper also points to other security problems that are currently lacking optimal solutions and suggests how games and entertainment can be applied to improve them.
Keywords
computer games; radiocommunication; telecommunication security; wireless channels; computer game; human errors; man-in-the-middle attack; memory game; optimal solutions; out-of-band communication; pairing process; pairing system; playful security; wireless device pairing security; Color; Communication system security; Computers; Games; Security; Usability; Wireless communication; Device Pairing; Entertainment; Games; Mobility; Security; Ubiquitous Computing; Usability;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4577-1451-1
Type
conf
DOI
10.1109/CGAMES.2011.6000336
Filename
6000336
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