• DocumentCode
    2994488
  • Title

    Genetic algorithm and Wisdom of Artificial Crowds algorithm applied to Light up

  • Author

    Ashby, Leif H. ; Yampolskiy, Roman V.

  • fYear
    2011
  • fDate
    27-30 July 2011
  • Firstpage
    27
  • Lastpage
    32
  • Abstract
    We describe an experimental approach to solving instances of an NP-Complete game, Light up, using a genetic algorithm. Subsequently we apply a new postprocessing algorithm known as the Wisdom of Artificial Crowds (WoAC) to improve the quality of achieved solutions. Experimental results are reported and directions for future research are suggested.
  • Keywords
    artificial intelligence; computational complexity; computer games; genetic algorithms; NP-complete game; artificial crowd algorithm wisdom; genetic algorithm; postprocessing algorithm; Arrays; Biological cells; Computers; Conferences; Games; Genetic algorithms; Indexes; Genetic Algorithm; Light Up; Wisdom of Artificial Crowds;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2011 16th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4577-1451-1
  • Type

    conf

  • DOI
    10.1109/CGAMES.2011.6000341
  • Filename
    6000341