• DocumentCode
    2994519
  • Title

    A test case for GameDNA: Conceptualizing a serious game to measure personality traits

  • Author

    Van Nimwegen, Christof ; Van Oostendorp, Herre ; Modderman, Joost ; Bas, Michael

  • Author_Institution
    Dept. of Inf. & Comput. Sci., Utrecht Univ., Utrecht, Netherlands
  • fYear
    2011
  • fDate
    27-30 July 2011
  • Firstpage
    217
  • Lastpage
    222
  • Abstract
    There is a growing interest in using serious games to uncover personality traits of people for job assessment. The disadvantage of the old paper questionnaires and interviews is the risk of giving socially desirable answers. Accommodating assessment in a game can provide a richer, less repetitive and more immersive context in which players might act more natural and intuitive. In order to design games for structured assessment existing methods do not sufficiently accommodate interactions between game and player and the players´ mental states and actions during play. We need better ways to visualize cognitive aspects within a player. A Game Studio, a Computer Science department and an HRD consultancy firm cooperate on developing GameDNA, a richer notation and visualization tool for serious games involving assessment. This software tool will enable different stakeholders to conceptualize, communicate about and develop such games more effectively. The second aim is the development of a serious game to measure the personality trait “Compliance” (a hot topic after global financial crises in financial services) as a live case study for GameDNA.
  • Keywords
    appraisal; cognition; computer games; data visualisation; human computer interaction; software tools; GameDNA; HRD consultancy firm; cognitive aspects; computer science department; game studio; game-player interactions; job assessment; mental states; personality traits; serious game; software tool; visualization tool; Computers; Context; Electronic mail; Games; Grammar; Postal services; Visualization; assessment; game notation; grammar; serious games; visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2011 16th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4577-1451-1
  • Type

    conf

  • DOI
    10.1109/CGAMES.2011.6000342
  • Filename
    6000342