• DocumentCode
    2994693
  • Title

    Can game-based therapies be trusted? Is game-based education effective? A systematic review of the Serious Games for health and education

  • Author

    Bartolomé, Nuria Aresti ; Zorrilla, Amaia Méndez ; Zapirain, Begoña García

  • Author_Institution
    DeustoTech Inst. of Technol., Univ. of Deusto., Bilbao, Spain
  • fYear
    2011
  • fDate
    27-30 July 2011
  • Firstpage
    275
  • Lastpage
    282
  • Abstract
    This review sets out the lines of development and research currently being conducted into Serious Games which pursue some form of benefit in the field of personal health. Although video games are traditionally associated with software developments, developing them in the social and health-care field involves studying the associated hardware and paying attention to aspects related to interaction with the game. Serious Games for Health cover matters related to education and the treatment of illnesses, awareness enhancement and psychological treatment, as well as training doctors in surgical techniques, for example. This chapter includes a review of relevant Serious Game developments over the last ten years and examines new trends.
  • Keywords
    computer aided instruction; computer games; health care; medical computing; game-based education; game-based therapy; health care field; serious games; social care field; software development; video games; Computers; Games; Medical services; Three dimensional displays; Training; Virtual reality; Applications; Healthcare; Serious Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2011 16th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4577-1451-1
  • Type

    conf

  • DOI
    10.1109/CGAMES.2011.6000353
  • Filename
    6000353