• DocumentCode
    2994753
  • Title

    Procedural generation of Cuban dance motion

  • Author

    Matthews, Elizabeth A. ; Matthews, Geoffrey B.

  • Author_Institution
    Sch. of Comput., Clemson Univ., Clemson, SC, USA
  • fYear
    2011
  • fDate
    27-30 July 2011
  • Firstpage
    293
  • Lastpage
    297
  • Abstract
    Inverse kinematics greatly simplifies the animation of models: positioning the hand alone will position the entire arm. In some dance styles, the position of the feet, together with which foot the weight is on, determines much of the bending and rotation of the legs, hips, rib cage, shoulders and arms. Cuban motion is a highly stylized example of this, used in several dances such as Salsa, Rumba, and Cha-cha. The principles covering Cuban motion, when combined with normal rigging constraints, allow a wide variety of dances and dance moves to be synthesized rapidly with minimal input. Only the timing of the weight changes (usually fixed for each dance), and the placement of the feet (usually fixed for each dance move), need be specified. In this talk we outline the principles of Cuban motion, and demonstrate how natural looking dance moves can be procedurally generated. We have found that the code for dance moves can be simplified enough to resemble the instructions given in dance guidebooks.
  • Keywords
    computer animation; humanities; Cha-cha; Cuban dance motion; Rumba; Salsa; dance styles; inverse kinematics; model animation; natural looking dance moves; normal rigging constraints; procedural generation; Animation; Computers; Foot; Games; Hip; Legged locomotion; Timing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2011 16th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4577-1451-1
  • Type

    conf

  • DOI
    10.1109/CGAMES.2011.6000356
  • Filename
    6000356