DocumentCode
2994769
Title
Adaptive AI to play tower defense game
Author
Rummell, Paul A.
Author_Institution
Dept. of Comput. Sci., Univ. of Victoria, Victoria, BC, Canada
fYear
2011
fDate
27-30 July 2011
Firstpage
38
Lastpage
40
Abstract
Adaptive algorithms give a way to solve a problem through successive attempts, without needing much information about a solution. The purpose of a tower defense game is to place towers that will kill enemies before they can reach the end of a fixed path. Using adaptive algorithms for a tower defense game allows the AI to not require any information about the types of towers and the layout of the path. This paper discusses a simplified algorithm to this problem (using only one type of tower), and possible extensions to this algorithm that would include multiple tower types and other modifications.
Keywords
artificial intelligence; computer games; adaptive AI; adaptive algorithm; artificial intelligence; tower defense game; Computers; Conferences; Games; Humans; Learning systems; Poles and towers; adaptive algorithm; artificial intelligence; tower defense;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4577-1451-1
Type
conf
DOI
10.1109/CGAMES.2011.6000357
Filename
6000357
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