• DocumentCode
    2994769
  • Title

    Adaptive AI to play tower defense game

  • Author

    Rummell, Paul A.

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Victoria, Victoria, BC, Canada
  • fYear
    2011
  • fDate
    27-30 July 2011
  • Firstpage
    38
  • Lastpage
    40
  • Abstract
    Adaptive algorithms give a way to solve a problem through successive attempts, without needing much information about a solution. The purpose of a tower defense game is to place towers that will kill enemies before they can reach the end of a fixed path. Using adaptive algorithms for a tower defense game allows the AI to not require any information about the types of towers and the layout of the path. This paper discusses a simplified algorithm to this problem (using only one type of tower), and possible extensions to this algorithm that would include multiple tower types and other modifications.
  • Keywords
    artificial intelligence; computer games; adaptive AI; adaptive algorithm; artificial intelligence; tower defense game; Computers; Conferences; Games; Humans; Learning systems; Poles and towers; adaptive algorithm; artificial intelligence; tower defense;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2011 16th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4577-1451-1
  • Type

    conf

  • DOI
    10.1109/CGAMES.2011.6000357
  • Filename
    6000357