DocumentCode :
2994787
Title :
In-game tactic adaptation for interactive computer games
Author :
Hartley, Thomas P. ; Mehdi, Qasim H.
Author_Institution :
Sch. of Technol., Univ. Of Wolverhampton, Wolverhampton, UK
fYear :
2011
fDate :
27-30 July 2011
Firstpage :
41
Lastpage :
49
Abstract :
Computer controlled characters in games typically lack the ability to adapt to situations that were not envisaged by the game artificial intelligence (AI) programmer. Consequently game characters tend to be lifeless and susceptible to repetitive and predictable behaviour. The focus of this work is to provide practical approaches to in-game learning and thus produce NPCs that are more believable and responsive to the human player. In this paper, we present an approach to online tactic learning and adaptation for autonomous agents in virtual environments. The design of the tactic adaptation architecture was influenced by commercial and theoretical approaches to the organisation and control of NPC behaviour in FPS games. The system is applied to Unreal Tournament using the GameBots API and evaluated in FPS game scenarios. The results show that the architecture is capable of successfully adapting NPC tactic selection and illustrate how a multi instance approach to organising tactic libraries can enhance adaptation.
Keywords :
application program interfaces; computer aided instruction; computer games; interactive systems; FPS games; GameBots API; NPC behaviour; autonomous agents; first person shooter; game artificial intelligence programmer; in-game tactic adaptation architecture; interactive computer games; nonplayer character behavior; online tactic learning; unreal tournament; Complexity theory; Computers; Equations; Games; Humans; Learning systems; Libraries; Non-player characters (NPCs); Online learning and adaptation; Unreal Tournament; first person shooter (FPS) computer games; in-game learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location :
Louisville, KY
Print_ISBN :
978-1-4577-1451-1
Type :
conf
DOI :
10.1109/CGAMES.2011.6000358
Filename :
6000358
Link To Document :
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