• DocumentCode
    2996073
  • Title

    Ambient occlusion in screen-space for mesostructure objects

  • Author

    Duoli, Liu ; Lili, Wang ; Zheng, Yang ; Qinping, Zhao

  • Author_Institution
    Sch. of Comput. Sci. & Eng., Beihang Univ., Beijing, China
  • fYear
    2009
  • fDate
    26-29 Nov. 2009
  • Firstpage
    676
  • Lastpage
    681
  • Abstract
    In the traditional ambient occlusion algorithm for microstructures, the determination of occlusion is a time-consuming task. To improve the rendering speed, the paper proposes a screen-based ambient occlusion method. By using off-screen technique, only the visible points are used to determine the occlusion. Using the depth texture of the whole scene, the size of ambient occlusion can be quickly computed by the maximum of the block angle. The whole scene can be rendered using the deferred shading technology. Experimental results show that our method is more efficient than the available methods on computing the ambient occlusion. It does not need any pre-processing, and the time used for ambient occlusion determination is less than other methods.
  • Keywords
    object detection; object recognition; rendering (computer graphics); deferred shading technology; mesostructure objects; microstructures; off-screen technique; rendering speed; scene depth texture; screen-based ambient occlusion method; Approximation algorithms; Computer science; Geometry; Graphics; Layout; Lighting; Microstructure; Optical attenuators; Space technology; Spatial resolution; Ambient Occlusion; Real-time Rendering; Screen-space;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer-Aided Industrial Design & Conceptual Design, 2009. CAID & CD 2009. IEEE 10th International Conference on
  • Conference_Location
    Wenzhou
  • Print_ISBN
    978-1-4244-5266-8
  • Electronic_ISBN
    978-1-4244-5268-2
  • Type

    conf

  • DOI
    10.1109/CAIDCD.2009.5375027
  • Filename
    5375027