DocumentCode
2996073
Title
Ambient occlusion in screen-space for mesostructure objects
Author
Duoli, Liu ; Lili, Wang ; Zheng, Yang ; Qinping, Zhao
Author_Institution
Sch. of Comput. Sci. & Eng., Beihang Univ., Beijing, China
fYear
2009
fDate
26-29 Nov. 2009
Firstpage
676
Lastpage
681
Abstract
In the traditional ambient occlusion algorithm for microstructures, the determination of occlusion is a time-consuming task. To improve the rendering speed, the paper proposes a screen-based ambient occlusion method. By using off-screen technique, only the visible points are used to determine the occlusion. Using the depth texture of the whole scene, the size of ambient occlusion can be quickly computed by the maximum of the block angle. The whole scene can be rendered using the deferred shading technology. Experimental results show that our method is more efficient than the available methods on computing the ambient occlusion. It does not need any pre-processing, and the time used for ambient occlusion determination is less than other methods.
Keywords
object detection; object recognition; rendering (computer graphics); deferred shading technology; mesostructure objects; microstructures; off-screen technique; rendering speed; scene depth texture; screen-based ambient occlusion method; Approximation algorithms; Computer science; Geometry; Graphics; Layout; Lighting; Microstructure; Optical attenuators; Space technology; Spatial resolution; Ambient Occlusion; Real-time Rendering; Screen-space;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer-Aided Industrial Design & Conceptual Design, 2009. CAID & CD 2009. IEEE 10th International Conference on
Conference_Location
Wenzhou
Print_ISBN
978-1-4244-5266-8
Electronic_ISBN
978-1-4244-5268-2
Type
conf
DOI
10.1109/CAIDCD.2009.5375027
Filename
5375027
Link To Document