• DocumentCode
    2999962
  • Title

    Determination of process durations on virtual construction sites

  • Author

    Bargstädt, Hans-Joachim ; Blickling, Arno

  • Author_Institution
    Constr. Eng. & Manage., Bauhaus Univ. Weimar, Germany
  • fYear
    2005
  • fDate
    4-7 Dec. 2005
  • Abstract
    The paper analyses the application of 3D gaming technologies in the simulation of processes associated with human resources and machinery on construction sites in order to determine process costs. It addresses the problem of detailing in process simulation. The authors outline special boundary conditions for the simulation of cost-relevant resource processes on virtual construction sites. The approach considers different needs for detailing in process simulation during the planning and building phase. For simulation of process costs on a construction site (contractors´ view) the level of detail has to be high. A prototype for determination of process durations (and hereby process costs) developed at the Bauhaus University Weimar is presented as a result of ongoing researches on detailing in process simulation. It shows the method of process cost determination on a high level of detail (game between excavator and truck) through interaction with the virtual environment of the site.
  • Keywords
    construction; costing; digital simulation; process planning; virtual reality; 3D gaming technology; boundary conditions; cost-relevant resource process; human resources; process cost determination; process simulation; virtual construction sites; virtual environment; Analytical models; Boundary conditions; Buildings; Costs; Humans; Machinery; Paper technology; Process planning; Virtual environment; Virtual prototyping;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Simulation Conference, 2005 Proceedings of the Winter
  • Print_ISBN
    0-7803-9519-0
  • Type

    conf

  • DOI
    10.1109/WSC.2005.1574423
  • Filename
    1574423