DocumentCode
2999962
Title
Determination of process durations on virtual construction sites
Author
Bargstädt, Hans-Joachim ; Blickling, Arno
Author_Institution
Constr. Eng. & Manage., Bauhaus Univ. Weimar, Germany
fYear
2005
fDate
4-7 Dec. 2005
Abstract
The paper analyses the application of 3D gaming technologies in the simulation of processes associated with human resources and machinery on construction sites in order to determine process costs. It addresses the problem of detailing in process simulation. The authors outline special boundary conditions for the simulation of cost-relevant resource processes on virtual construction sites. The approach considers different needs for detailing in process simulation during the planning and building phase. For simulation of process costs on a construction site (contractors´ view) the level of detail has to be high. A prototype for determination of process durations (and hereby process costs) developed at the Bauhaus University Weimar is presented as a result of ongoing researches on detailing in process simulation. It shows the method of process cost determination on a high level of detail (game between excavator and truck) through interaction with the virtual environment of the site.
Keywords
construction; costing; digital simulation; process planning; virtual reality; 3D gaming technology; boundary conditions; cost-relevant resource process; human resources; process cost determination; process simulation; virtual construction sites; virtual environment; Analytical models; Boundary conditions; Buildings; Costs; Humans; Machinery; Paper technology; Process planning; Virtual environment; Virtual prototyping;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference, 2005 Proceedings of the Winter
Print_ISBN
0-7803-9519-0
Type
conf
DOI
10.1109/WSC.2005.1574423
Filename
1574423
Link To Document