DocumentCode
3000990
Title
Common scene definition framework for constructing virtual worlds
Author
Belfore, Lee A., II ; Krishnan, Prabhu V. ; Baydogan, Emre
Author_Institution
Dept. of Electr. & Comput. Eng., Old Dominion Univ., Norfolk, VA, USA
fYear
2005
fDate
4-7 Dec. 2005
Abstract
Developing VR applications is a challenging and rewarding endeavor, complicated by the variety and complexity of the available VR platforms. Furthermore, efficiencies realized in a specific platform may be lost if the application is migrated to a different platform. In this paper, we introduce and investigate the common scene definition framework (CSDF), a modeling representation consisting of a superset of capabilities taken from a collection of existing VR platforms. The purpose of CSDF is to serve a quick prototype framework for synthesizing an interactive virtual environment for a particular platform while attempting to optimize the translation to leverage strengths of the target platform. In an implementation independent fashion, the CSDF is envisioned to extensibly represent all geometry, appearance, interaction, and behavior for a VR application. Finally, an example is provided for demonstration of these basic ideas among the VRML 1.0, VRML97 and Java3D platforms.
Keywords
virtual reality; VR platform application; common scene definition framework; interactive virtual environment; modeling representation; virtual world construction; Application software; Bandwidth; Computer industry; Computer networks; Geometry; Java; Layout; Virtual environment; Virtual prototyping; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference, 2005 Proceedings of the Winter
Print_ISBN
0-7803-9519-0
Type
conf
DOI
10.1109/WSC.2005.1574477
Filename
1574477
Link To Document