DocumentCode
3004445
Title
3D Face Modeling from Video
Author
Bao Hong ; Ma Li
Author_Institution
Dept. of Comput. Sci. & Technol., Univ. of Sci. & Technol. Beijing, Beijing, China
fYear
2010
fDate
29-31 Oct. 2010
Firstpage
1
Lastpage
4
Abstract
In this paper, a novel 3D face modeling approach from monocular video is proposed. The core of the approach is to deform the generic face model based on the facial feature information extracted from video frames in order to reconstruct a specific 3D face model. The approach composed of following steps: marking facial feature points for the first video frame, and extracting face contour at the beginning, then performing affine correction to track these feature points in the following video frames. At the same time, face contour is extracted. Generic face model is employed to adapt the actual 3D face by deformations based on the facial feature information extracted from video frames. A specific 3D face model is generated at last. Texture mapping is carried out on the 3D face geometric model to generate a realistic 3D model of a specific human face at the final step. Experiments show that this approach is effective and easy to use.
Keywords
face recognition; feature extraction; image texture; solid modelling; video signal processing; 3D face modeling; face contour extraction; facial feature information; generic face model; monocular video; texture mapping; video frame extraction; Adaptation model; Computational modeling; Face; Facial features; Feature extraction; Solid modeling; Three dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Technology (ICMT), 2010 International Conference on
Conference_Location
Ningbo
Print_ISBN
978-1-4244-7871-2
Type
conf
DOI
10.1109/ICMULT.2010.5631117
Filename
5631117
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