• DocumentCode
    3004748
  • Title

    Evolved neural networks learning Othello strategies

  • Author

    Chong, S.Y. ; Ku, D.C. ; Lim, H.S. ; Tan, M.K. ; White, J.D.

  • Author_Institution
    Centre for Imaging Process. & Telemedicine, Multimedia Univ., Melaka, Malaysia
  • Volume
    3
  • fYear
    2003
  • fDate
    8-12 Dec. 2003
  • Firstpage
    2222
  • Abstract
    Evolutionary computation was used to train neural networks to learn the play the game of Othello. Each neural network represents a strategy based on board evaluations of the game tree generated by a minimax search algorithm. Networks competed against each other in tournament play and selection used to eliminate those that performed poorly relative to other networks. Self-adaptation was used to mutate the weights and biases of surviving neural networks to generate offspring. By monitoring the evolutionary behavior over 1000 generations through game competitions with computer players playing at higher ply-depths using deterministic evaluations, the networks are shown to coevolve with the style of game play progressing from random to positional and finally to mobility strategy.
  • Keywords
    computer games; game theory; games of skill; learning (artificial intelligence); neural nets; tree searching; Othello; board evaluations; deterministic evaluations; evolutionary computation; game competitions; game tree; minimax search; mobility strategy; neural networks; Artificial intelligence; Decision making; Evolutionary computation; Game theory; Humans; Law; Legal factors; Minimax techniques; Neural networks; Telemedicine;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2003. CEC '03. The 2003 Congress on
  • Print_ISBN
    0-7803-7804-0
  • Type

    conf

  • DOI
    10.1109/CEC.2003.1299948
  • Filename
    1299948