DocumentCode
3004748
Title
Evolved neural networks learning Othello strategies
Author
Chong, S.Y. ; Ku, D.C. ; Lim, H.S. ; Tan, M.K. ; White, J.D.
Author_Institution
Centre for Imaging Process. & Telemedicine, Multimedia Univ., Melaka, Malaysia
Volume
3
fYear
2003
fDate
8-12 Dec. 2003
Firstpage
2222
Abstract
Evolutionary computation was used to train neural networks to learn the play the game of Othello. Each neural network represents a strategy based on board evaluations of the game tree generated by a minimax search algorithm. Networks competed against each other in tournament play and selection used to eliminate those that performed poorly relative to other networks. Self-adaptation was used to mutate the weights and biases of surviving neural networks to generate offspring. By monitoring the evolutionary behavior over 1000 generations through game competitions with computer players playing at higher ply-depths using deterministic evaluations, the networks are shown to coevolve with the style of game play progressing from random to positional and finally to mobility strategy.
Keywords
computer games; game theory; games of skill; learning (artificial intelligence); neural nets; tree searching; Othello; board evaluations; deterministic evaluations; evolutionary computation; game competitions; game tree; minimax search; mobility strategy; neural networks; Artificial intelligence; Decision making; Evolutionary computation; Game theory; Humans; Law; Legal factors; Minimax techniques; Neural networks; Telemedicine;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2003. CEC '03. The 2003 Congress on
Print_ISBN
0-7803-7804-0
Type
conf
DOI
10.1109/CEC.2003.1299948
Filename
1299948
Link To Document